v1.18 (23 January 2024)
	Bilinear filtration for palette emulation mode
    Palette emulation soft shading option
    XInput gamepads support (windows only)
    Update libgdx to version 1.13.0, jinput to 2.0.10, lwjgl to 3.3.3
    Rebind "ESC" in keys configurations is fixed for menu_toggle func
    Mouse sensitive option is textfield now (instead of slider from 0 to 2)
    Set "useHighTiles" and "useModels" parameters back to true by default when new config is created (affect on skyboxes)
    Crash fix when delete all save files and trying to save new one (Index -2 out of bounds for length 0 MenuSlotList.onEnter(MenuSlotList.java:493)
    Crash fix when game has 1 demo with "randomly" playback mode (FatalError: IndexOutOfBoundsException[BuildGame]: Index -1 out of bounds for length 1)
    Crash fix in Polygdx renderer when load map with broken sectors (ru.m210projects.Build.Render.GdxRender.Tesselator.initZoids(Tesselator.java:191))
    Midi isOpen() now checks sequencer to fix exception: javax.sound.midi.MidiUnavailableException: MIDI IN receiver not available
    Software renderer set resolution check (resolutions bigger than 4096x3072 isn't supported)
    
    OSX sky rendering is fixed
    OSX resolution changing is fixed
    Changed input method algorithm (attempt to fix OSX input)
    BloodGDX:
         Fixed loading extra data in savegame files (after remove support of old dos saves)
    DukeGDX:
         Improved con addon finding (when definevolumename is not defined, but definelevelname is)
         DK / RR setMapInfo index protect
         DK / RR genspriteremaps() corrupted lookup.dat doesn't close the port now
         DK / RR sndPlayMusic with oggmusic crash fix
    TekwarGDX:
         Fixed crash: ru.m210projects.Tekwar.Teksnd.playCDtrack(Teksnd.java:183)
    WangGDX:
         Leave vehicle fix in map2
    LSPGDX:
         Show exits on automap doesn't crash the game when not in a game mode

v1.17 (23 August 2024)
	Libgdx 1.12.0
	Java code increased to version 8 (JRE 8 requered)
	Raw Mouse Input
	New Controller input logic
	DragnDrop map files feature
	Massive code cleanup and refactorring (still WIP)
		new sound manager
		new audio OpenAL driver 1.23
		new console
		new input processor
		new file handler system (should be faster)
		new renderer changer
		new config file version
		Savegame version was increased (doesn't comfortable with old BuildGDX)
		new sprite list system (supports infinity sprites, but games still don't :))
	Autoversion updater
	Infinity XSPRITES for BloodGDX (betatest :))
	New experimental game loop timer (GDX / Legacy)
		Legacy - is an old timer like in BuildGDX v1.16
		GDX - VSync should be working without stutters now (but the timer has problems in Shadow Warrior)


v1.16 (05 December 2021)
BuildGDX:
    New renderer - PolyGDX (doesn't support skyboxes, multitextures yet)
    MD Model renders don't use sprite x/yoffset like with voxels (You must add this in def-script)
    New renderer changing algorithm - if the renderer don't initialize, it will automatically switched to software renderer.
    ZIP file access in Linux is fixed
    Overheadmap default algorithm is changed.
    Unsafe methods in texture and file loading is deleted.
    Other accumulative bugs fixes.
    Autoload folder will be created automatically if "Enable autoload folder" checkbox is activated
    Command-line parameter support: -path "gamepath", -silent (starts the game without showing launcher frame)
PoverslaveGDX:
    GOG version crash fixed (webcache.zip)
    Intro's subtitles offset is fixed
    "Show intro" is added to main menu
    Intro movie can be skipped by ESC button only
    CD music is searching in "MUSIC" folder too
DukeGDX:
    World Tour version is now working on Linux
    Initialization WT when English local not found crash is fixed.
BloodGDX:
    Voodoodoll switch weapon fix
    Colored messages
    HUD scaling is disable.
    MARIO cheat description
    JOJO effect don't break classic renderer after death
    Blood: Fresh supply Cryptic Passage addon support
    Overheadmap zoom speed is fixed
WangGDX:
    Auto-aim on the boats is fixed
    Sumos spawn in multiplayer is fixed
    Grenades wall bouncing is fixed
    Darts pickup message is fixed
    FOV settings don't affect to camera screen
    SWTREK cheat description
    Translucent yinyang overlay in menus is removed

v1.15 (17 August 2020)
BuildGDX:
	NAM support
	Maphack support
BloodGDX:
	Cryptic Passage/User Addons crash fix
DukeGDX:
	Cutscenes are skipped by press the ESC key only

v1.14 (26 July 2020)
BuildGDX:
	Palette emulation feature
	Software renderer mouse buttons 4-5 fixed
	Glow textures fixed
BloodGDX:
	Statistics in the overheadmap has been moved down like in 3dview
	Resetting inventory bug fixed
	Multiply "nocapinmyass" fixed
	Version v0.99 protect (BloodGDX doesn't support it)
	Demofiles with wrong version don't show in a user content
	Keys don't disappear  after death in multiplayer
DukeGDX:
	Underwater texturetint
	DevComments fixed
WangGDX:
	Crash fixes
	Intro sound doesn't stop after skipping
TekwarGDX:
	Flamethrower idle animation disabled
	Next/prev weapon feature
WitchavenGDX:
	Decorations and item sprites shade fixed

v1.13 (24 June 2020)
BuildGDX:
	Parsing files with { and } in filename fixed
	Incompatible save will now load a map from the save file
BloodGDX:
	HUD scale added
	Beasts sounds fixed
	Extra option for tilefromtexture token fixed
	Powerup timer now resets when powerup is picked up again
DukeGDX:
	Legacy DukeTalk precache fixed
	If addon has a custom intro cutscene, it will be played at episode start
	Cooperative checkhitsprite with friendlyfire fixed
	Fireflies spawning in dukematch fixed
	Weapons can now be switched before being fully raised
PowerslaveGDX:
	Powerup timer indicator added
	Improved aiming
RedneckGDX:
	8 Track player added
	Shuffle music option added
	Dead cows blocking shots fixed
	Weapons can now be switched before being fully raised
WangGDX:
	If addon has a custom intro cutscene, it will be played at episode start
	Double UZI holster crash fixed
	DoSkullBeginDeath and DoBettyBeginDeath crash fixed
	(WT) Sumo boss not spawning on Skyscraper level fixed
	(WT) Floor aligned pickups fixed

v1.12b (14 June 2020)
BuildGDX:
	Single core CPU low performance fixed
	Software renderer drawsprite fixed
BloodGDX:
	tilefromtexture surfaces support
PowerslaveGDX:
	Palette load fixed (Initialization crash)

v1.12 (13 June 2020)
BuildGDX:
	Music looping support added
	Incorrect voxels offests in software fixed
BloodGDX:
	Numerous animatons fixes
WangGDX:
	Darts option
	Disable Hornets option
	Infinite ammo cheat (swinfinityammo)
	EvilBunny attack animation fix (original bug)
	TiltLeft/Right feature
	Jetpack cheat feature
	Show opponent weapon feature
	Underwater changepalette freeze fixed
DukeGDX:
	Dukematch (nospawn) mode friendly fire fixed
TekwarGDX:
	Cops won't attack you if you visited men's toilet on SUBWAY0
	Palette fade in software renderer fixed
WitchavenGDX:
	Enemies' pickaxes and halberds can now be picked
	Dynamic music for WH2
	Enchanted weapons sound loop fixed
	Numerous maps fixes
	Custom campaigns support

v1.11 (3 June 2020)
BuildGDX:
	low performance near walls that use sky texture fixed
	screen dimming after deleting a save in software fixed
	underwater reverb after exiting a level fixed
	lots of crash fixes 

WangGDX:
	crash when dying with open inventory fixed
	added sound for the girls
	flashbang now makes everything go white
	autoaim can be changed in SP without restarting a map
	fixed submerging with crouch toggle button
	invisible key on Crazy Train (TD) fixed
	unreachable secret on Warehouse (TD) fixed
	unreachable secret on Military Base (WD) fixed
	medium HUD added
	auto switch weapons on pickup option added

BloodGDX:
	wrong voxels offsets fixed
	added definefileid/rffdefineid def token
	improved aim

PowerslaveGDX:
	grenade throwing with power up fixed
	sector lighting not affecting sprites fixed
	damage after jumping over lava fixed 

Duke 3DGDX:
	medium HUD added

TekWarGDX:
	CD audio now works

v1.10 (24 May 2020)
WangGDX:
	1. Railgun noice sound fix 
	2. Multiplayer kills update fix
	3. Underwater crouchtoggle 
	4. Last load saved game question 
	5. Spicial_Fire Sound
	6. Reverb after finish a level fix 
	7. ViewCamera in software renderer fix 
	8. Armor display to the minimal HUD 
	9. HRP tint 
	10. Savegame version increased
	11. Crash fixes

v1.09 (21 May 2020)
	1. New voxels algorithm drawing
	2. Shadow Warrior support (WangGDX)
	3. PowerslaveGDX random demo crash fixed
	4. The Launcher GUI is redesigned

v1.08 (1 April 2020)
1. BuildGDX: 
	FOV isn't resseting to 90 if it's bigger than 130

2. BloodGDX:
	Powerup timer
	Typing font has been changed to look like as in the original game
	
3. WHGDX:
	WH2 support
	Polymost renderer bright tweak
	Spells that you don't have, won't show in HUD
	Added player's inertia
	Activated rings and powerups are showing in HUD
	AI flee movement improved

4. DukeGDX:
	Gamepad aiming speed increased
	Twentieth Anniversary World Tour support
	Random weapon switching fixed
	Improved the official addons searching algorithm
	Software gamma resseting fixed

5. TekwarGDX:
	Cue CDTracks support (ogg music)
	Cutscenes skipping fix
	Added menu mouse cursor size
	Button-searching algorithm improved (easier to push buttons)

6. RedneckGDX:
	RRRA / RR Psychoskill fix (respawn monsters and vermins left: N\A)
	Moonshine icon disappears after using if nothing in inventory
	Gamepad aiming speed increased
	RRRA Statistics screen fix
	Software gamma resseting fixed

7. PowerslaveGDX:
	Gamepad aiming speed increased
	Free grenade overflow fix
	ThrowGrenade fix option
	Wasp sound option
	Weapon powerup flickering normalize
	Rats avoid water, spiders don't drown

8. LSPGDX: 
	MusicType isn't resseting to midi
	clipmove(Engine.java:2607) crash fixed
	Fixed the crash when you open a loadgame menu in software render. (Software.qinterpolatedown16short(Software.java:3466))
	Exits on the map will show if it's enabled in the menu (green sectors). The right (map+1) exit will be flickering
	Gamepad invertion, move speed fix
	Projectils spam is switchable

	
v1.07 (21 February 2020)
1. Legend of the Seven Paladins support
2. BuildGDX
	1. Main window frame rearchitecture (to support Android, Lwjgl2, Lwjgl3)
	2. Software renderer drawalls (Software.java:904) fixed
	3. New file handling code
	4. MenuFileBrowser improved 
3. PowerslaveGDX
	1. Official demo support
	2. Subtitle toggle
	3. User Addons support (in a folder or zip archive)
	4. Enemy roar sound frequency increased
	5. The map will be shown before starting the first level
	6. Skipping intro will skip to Skullhead instead of the main menu
	7. Publisher logo has been changed to PIE
    8. Shadows type toggle (circular/projected)  
4. RedneckGDX
	1. Ending cutscenes background color fixed
	2. Statistics text scale fixed
	3. External and midi music options have been removed
	4. Alcohol green indicator fixed
	5. RR66 addon episodes selection fixed
5. DukeGDX
    1. Official addons submenu in the episode selection menu

v1.06 (20 December 2019)
1. BuildGDX
	1. Software some crashes fixed
	2. ViewToTile optimization
	3. FOV increased to 140
	4. (5 : 4) resolutions support
	5. loadPic crash fixed
2. PowerslaveGDX
	 1. FuncPlayer "ERROR in Ken's linked list!" fixed
	 2. FuncScorp crashes fixed
	 3.GrabMap pickup fixed
	 4. Subtitles to intro movie added
	 5. Grenade bug fixes
3. BloodGDX
	1. ROR distorsion sound fix
	2. actDamageSprite lifeleech fix
	3. Spiders autoaim
	4. Crash fixes
4. RedneckGDX
	1. Lose weapons going from Sunny Shores to Gamblin Boat is fixed
5. WitchavenGDX
	1. Enemy selfdamage don't affect to player health


v1.05 (13 December 2019)
1. Powerslave/Exhumed game
2. Polymost floor background fix
3. Sprite's texture loading algorithm has been changed
4. Other BuildGDX minor changes

v1.04 (13 September 2019)
1. BuildGdx has been updated to Libgdx 1.9.10
2. Software renderer
3. New renderer settings, switchable renderers
4. Sounds update thread tweaked (fixed Duke's and RR's sound looping issue)
5. Resolution empty list when the game starts without launcher fix
6. New filecache system (not affecting the games)
7. New precache loading screen
8. Defscript tilefromtexture
9. The launcher is forcing portable mode if the "portable" file found
10. Loading config file at Linux has been fixed
11. Game thread timer fix (game speed is stable now)
12. Gamepad uses JInput library now
13. Polymost sprite depth tweak (issue at the RRRA E1M1)
14. Mipmaps doesn't load with nearest filters now
15. Menu_cancel joy's key can close the menu now
16. Config file has own version, older configs will be renamed to .bak
17. New internal resources format (Widescreen tiles, mouse cursor etc.)
18. HRP md3 models loading fix
19. Autoload is looking for gamename.def files instead of zipname.def
20. BloodGdx:
	1. SEQ tiles support has been increased to 32767 tiles
	2. The latest queue's event after load game fix
	3. Cutscenes searching algorithm tweak - it supports absolute file paths now.
	4. CrouchToggle button tweak
	5. ROR sound distorsion fix
	6. Player can pickup weapons and items with infinity ammo cheat
	7. Some crash fixes and NoOne's code
21. DukeGdx:
	1. DukeGdx can play an original demos now
	2. CrouchToggle button tweak
	3. Cutscenes skip message's font tweak
22. RedneckGdx:
	1. Gamblin' Boat's (RRRA E2M2) button issue has been fixed
	2. CrouchToggle button tweak
	3. Cutscenes skip message's font tweak
	4. RRRA intro movie is almost supporting
	5. Console text scale support
	6. Motorcycle and boat the lookaround feature has been returned
23. TekwarGdx: You can skip the intro cutscenes now

	

v1.03 (17 May 2019)
1. Gamepad sensitivity increased
2. Fps limit increased
3. Gamepad menu keys tweak
4. Updatable file browser
5. Config's file settings sorted
6. Hires textures load fix
7. BloodGdx v0.952
	7.1. Custom difficulty fix
	7.2. Gamepad running fix
	7.3. CrouchMode tweak
	7.4. Akimbo powerup will save in next level when vanilla mode in enabled
	7.5. CrystallBall in addons crash fix
	7.6. Crash fixes
8. DukeGdx and RedneckGdx v1.01
	8.1.Invert mouse fix
	8.2.CONfile extract requiring is disabled
	8.3.Addon like game.con save fix
	8.4.Crash fixes
9. TekwarGdx v0.951
	9.1. Turn speed fix

v1.02 (24 April 2019)
1. Crash fixes
2. Improved interpolation in multiplayer
3. Improved check addons algorithm in multiplayer (BloodGdx, DukeGdx, RedneckGdx)
4. BuildGdx has a version number now (current is 19.04)
5. DukeGdx v1.00
6. RedneckGdx v1.00
	6-1. Weapon drop after dead in multiplayer fixed
	6-2. RRRA E1L1 destruct wall in secret place fixed
	6-3. Moving door after load game fixed
	6-4. Quick pee don't resurrect the player anymore
	6-5. FakeBubba after load game fixed
	6-6. Added end cutscene in RRRA
7. TekwarGdx
	7.1 - Added extra cutscenes to intro
8. BloodGdx
	8-1. Shareware version supported
	8-2. Gamepad keys saving fix
	8-3. CutsceneA in 4th episode fix

v1.01 (29 March 2019)
1. BuildFont draw non-standart symbols crash fix
2. BloodGDX v0.950
	 2-1. Load zip UserEpisodes in subfolders fix
	 2-2. SlopeTilt reset after load game fix
	 2-3. HiRes texture rescaling fix
	 2-4. Def "mainmenu" music script can use midi
	 2-5. Custom voxels rotate fix
	 2-6. Enemies shadow orientation fix
	 2-7. Palette exception for cultists in color xsectors
	 2-8. Sprites drawing behind mirror fix
3. WitchavenGDX v0.951
	3-1. Def-script loading fix

v1.00 (16 March 2019)
1. Smacker SMK4 file format support
2. You can choose soundfont (sf2 or dls) in game settings
3. Config file format changed (
4. TekwarGDX v0.950
	4-1. Mouse in menu
	4-2. Cutscenes have sounds now
	4-3. New game loop
	4-4. New OpenAL version 1.18.1 with resampler filter
	4-5. Libgdx framwork updated to 1.9.8
        4-6. Load/Save slots increased to 9999
	4-7. Load/Save game delete feature
	4-8. Overhead map settings: full only, overlay only, full and overlay
	4-9. Damage/Pickup effect tweak
	4-10. Pause key stopping music and sounds now
	4-11. New screenshots filename
	4-12. New gamepad controlles handler by aybe
	4-13. New keyboard setup menu, reset to classic keys and default "wsad" keys 
5. WitchavenGDX v0.950
	5-1. Pause key stopping music and sounds now
	5-2. Damage/Pickup effect tweak
	5-3. Fps text scale in Interface menu 
	5-4. Joystick menu position fix
	5-5. Cutscenes have sounds now
	5-6. Victory screen with sounds now
	5-7. Menu has music and sounds
	5-8. Add keys on each potions
	5-9. HUD and crosshair scale
	5-10. Color correction save fix
	5-11. Midi music fix