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This is a work-in-progress-project.
Please send bug-reports, hints, fixed or enhanced maps to:
funduke@hotmail.com
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THIS ADD-ON IS A MODIFICATION OF STUFF THAT IS MADE BY 3D REALMS,
BUT NOT SUPPORTED BY 3D REALMS.

Title                 : Lameduke Forever
Version               : v. 0.02     (22 - June - 2004)
Filename              : ld4ever_0_02.7z
Description           : This stuff is an attempt to make Lameduke
                        playable with the power of the commercial
                        build engine.
                        You need a full version of Duke Nukem 3d for
                        the PC (either v. 1.3d or 1.4/1.5) to install
                        and play this stuff.
Installation          : Extract the content of this zip-file into your
                        Duke3d-directory.
                        Run install.bat and then use the maps as
                        usual.
                        
Author(s)             : * 3DRealms (http://www.3drealms.com) made
                        Lameduke and released it to the public.
                        You can get Lameduke here:
                        ftp://ftp.3drealms.com/misc/lameduke.zip
                        * Ken Silverman (author of the build engine in
                        general. Homepage http://advsys.net/ken/)
                        wrote the convmaps tools that made it
                        possible to view the Lameduke maps in the
                        build editor(s) that's created for and
                        distributed with the commercially released
                        build games. Some of the problems was the fact
                        the *.art-files of Lameduke had  to be in the
                        ./duke3d-directory and the enemy graphics
                        weren't at the correct place.
                        You can get the convmaps tools here:
                        http://advsys.net/ken/convmaps.zip 
                        * Mark Jaskolski (known as MarkJ in the 3DR
                        forums. E-Mail: Mark_Jaskolski@Hotmail.com)
                        wrote the "Lame duke to Duke 3D map converter"
                        The source code of that program is included in
                        this zip-file. Look at Lame2d3d.c to check out
                        his work.
                        That program changes texture references of
                        Lameduke maps, that are converted with Ken
                        Silvermans convmaps tools so that they refer
                        to more or less similar ones of the Tile-set
                        of the commercial version of Duke3d. This means
                        that you need no longer to have the *.art-files
                        of lameduke in your Duke3d-directory to enter
                        the maps. Not all of the build engine special
                        still don't work hundred percent perfect and
                        need some editing work, but it's a HUGE step
                        forward.
                        The downside was, that the original Lameduke
                        textures had a special individual atmospere,
                        that couldn't be exactly recreated with the
                        textures of the commercial versions.
                        * Funduke (that's me! E-Mail:
                        funduke@hotmail.com) solved that problem by
                        inserting the textures of Lameduke into the
                        empty slots of the *.art-files of the
                        commercial version of duke3d and then using
                        MarkJ's program to change the texture
                        references to their new places.
                        lamefun2.c is Funduke's (my) version of
                        MarkJ's program. If you open it with a
                        text-editor, you can find out, what graphic
                        from the Lameduke-*.art-files has changed to
                        what position in the commercial *.art-files.

New in version 0.02a  : 
                        * NEW PALETTE!
                        dmtexart, a program by Kokak, the man behind
                        zdoomgl, has been used to convert the lameduke
                        graphics to the palette of the commercially
                        distributed version of Duke3d.
                        I think i have to mention that i had also to
                        use the program rart.exe by samiel@fastlane.net ,
                        that's distributed in the package ARTWORK1.ZIP.
                        It was needed to renumber the graphics in
                        the *art-files with a beginning number of zero
                        to make dmtexart able to handle them.
                        * The RPG is now that from Lameduke. I inserted
                        the graphics in exactly the same way as Corvin
                        did it in his R.T.C.M.-Kit. I used also his
                        RPG-Fire-version.
                        * The option to install the lameduke enemies
                        is not implemented in this version. They will
                        come back later.
                        * Some of the graphics have been moved in the
                        *.art-files. So also the references to them in
                        the *.map-files have been changed.
                        * Some of the glas is now breakable (*again*,
                        smile to MarkJ ;) )
                        Unfortunately not all yet. Needs further work.
                        

Web Page              : You found this stuff here:
                        http://www.geocities.com/southparkduke/lame

Additional Credits To : Corvin and Usurper from R.T.C.M. and Adereth,
                        the author of the Altduke-addons for Lameduke.
                          
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* Play Information *

Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Not implemented
Plutonium Pak Required : No, but playable with all PC-Duke3d versions
                         (1.3d, 1.4/1.5)
New Art                : Yes, from Lameduke, because of that not
                         really *new*. ;)
New Music              : No
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

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* Construction *

Base                   : Lameduke
Level Editor(s) Used   : BUILD has only been used on m6.map to fix a
                         bug that made it impossible to load it with
                         the game.
                         MarkJ's Lame2d3d.c has been used in the
                         edited version lamefun.c to change the
                         texture references in the maps.
Art Editor(s) Used     : MS-Paint, IrfanView, DukeRes
Compiler(s) used       : Open Watcom 1.2
Construction Time      : 18 days so far
Known Bugs/Problems    : * Some of the build engine effects don't
                         work so far. As far as i can see is (one
                         of) the main problem(s) the fact that in
                         some places the glass does not break.
                         Please help me by either giving me hints
                         how to solve the problems, or by modifying
                         the maps by using the build editor and
                         sending me the result(s).
                         * The original Lameduke enemies look and
                         behave sometimes not good. Hints and help
                         in order to make them look better are very
                         welcome.
                         The enemy sounds are not added yet. They
                         will be added together with more lame-
                         enemies in the next version.
                         The weapons are not replaced yet. The first
                         weapon-replacements will be avaiable in the
                         next version.

* Where to get this add-on *

File location          : http://www.geocities.com/southparkduke/lame

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