3.14
-Damn I'm Good difficulty fixed and reworked. Monsters no longer respawn, but the entire game is 33% faster except for some player physics, and enemies do more damage to the player
-Fixed music tracks playing in the wrong order in DC levels
-Fixed protectro drones appearing oversized before resizing
-fixed bug where player was rewarded the portable vendor for completing any VR level
-Bombshell and Duke bots can no longer take fall damage (they will still make pained sounds if falling a large distance but no damage)

3.13
-Fixes a bug where the player can become immune to projectiles after getting interrupted during a slide kick. The same bug would also cause enemies to stop shooting at the player
-Fixes a rare bug where you can lose a survival match upon killing the final enemy
-Fixes a bug where when playing solo, actual prices for shields are not those listed
-Changes one of the random spawns (the giant robot) so that it is a smaller version that will fit into the levels better
-Fixes a bug where the player will always pick up the pistol, even if pistol ammo is already full
-Fixes the censored tiles folder to be consistent with latest updates
-Fixes bug where pressing altfire on Bombshell's devastator would cause it to flash even if she doesn't have the sticky bomb upgrade

3.10 3-12-20
Features:
-Added new vendor page for perks (unlocked upon completing Space gladiators with portable vendor upgrade)
-New progressive randomized mode for playing all the older episodes (unlocked with portable vendor upgrade)
-Added decent looking sprite for some of the laser effects for classic renderer
-allow classic renderer now in menu selection

Rebalancing:
-Mando Phett will start using invisibility earlier in the match and he can now deploy turrets when dodging
-several of the maps updated to make them more challenging: removed some allied snipers from edelheim, changed/added enemies in MCTF, Space Command and Dungeon
-gave turret a small health buff (from 60 to 70)

Bug fixes:
-Credits ending before the final lines which remind player of the portable vendor should be fixed now
-prevent bot from entering areas the player has not gone into yet in singleplayer (to prevent player from getting into bad spots when character swapping)
-looping saber sound if held during dialog should be fixed
-prevent certain game sounds from continuing during match bonus screens
-fixed sparking sound definition error
-added failsafe to prevent possibility of littlebigmen from ending level early in alien city
-fixed new sentry bug which could cause elevator to activate prematurely in Illegal Alien
-Fixed turret bug which would cause turret to fire rockets at the player when it was done shooting at enemies
-fixed bug where you could cheat revive by selecting reset and then opting out by not loading your save
-fixed bug with multiarrows on Bombshell when switching back from Duke with bow selected
-fixed skybox in AMC pleaser
-fixed bug where mechbrain proximity damage still happened when it was shrunk
-protector drones set to pal 0 in maps will now actually be the correct brown pal

Other:
-added flags to most of the gamearrays so that they use less memory
-atomic shotty pump frame goes down lower


3.00 3-6-20
-Added Space Gladiators episode
-various other additions and changes from a year of development, too many to list

2.15 3-17-19
-more 2X upscaled enemy sprites added (use AA_UPSCALE.BAT to start game)
-fixed crash when player uses noclip cheat to go out of bounds
-fixed bug where peeing pigcop would become giant if upscaled sprites are used
-fixed the randomized enemies toggle in AAUSER.CON so it continues to work past the 1st map now
-restored self-damage to 50% (was 25% or less due to a bug)
-various minor code changes
-minor map updates
-minor art corrections
2.10
-2X upscaled original enemy sprites available as optional feature (use AA_UPSCALE.BAT to start game)
-Dukinator robot sprites replaced with higher definition ones
-debris sprites and generic gore sprites replaced with 2X upscaled ones
-included censored art folder, with optional replacement art for streamers and anyone else who wants to play with reduced sexual content
-hack to fix "ledgeshot" bug on plasma rifle and upgraded freezer
-Sliding kick is affected by conveyer belts (before it was possible to cheat by sliding against currents)
-screen sizes showing obsolete status bar no longer available
-map edit to prevent Dukinators to emerge from wall slot in DC3
-map edit to prevent the player from using a toilet while simultaneously interacting with an NPC in VacaSL
-fixed freezer and shrinker related bugs with sharks
-reduced friendly fire damage between the player and the bot companion to 25% of normal
-fixed bug where some civilians were tagged as enemies and would be attacked by friendly AI
-fixed bug where it was possible to freeze the first form of Dr Proton in the New Invasion episode and get softlocked
-fixed bug where Bombshell's spent magazines could bounce continuously
-fixed bug where puffs of smoke coming from destroyed tank would stay at the bottom of the tank
-includes new build of EDuke32


Changes from 2.00 to 2.02

Map fixes:
-texture alignment and other minor issues fixed in VACA1, VACA2, DUKEDC4 through DUKEDC7

Code fixes:
-Alien snipers will no longer attempt to shoot the player when the player is not in sight
-If you change the color of your bot companion's costume, the change will persist between levels
-plasma rifle will remain centered on all resolutions
-text at start of DC episode that says "these events take place..." should now fit on screen at all resolutions
-player will take fire damage from minor sources of flame again
-Bombshell's railgun will use 1 ammo per shot instead of 2
-Classic levels should have correct enemy counts (listed number of enemies in stats were higher than actual)
-picking up the railgun for the first time will actually switch to it, instead of causing your weapon to lower and then raise up again
-pressing altfire while holding the laser pistol will no longer cause your regular pistol to reload in the background
-your bot partners health will reset to 100 when you die