| Iron Will - Authoring Document | v1.3 |
| Game | : Duke Nukem 3D: Atomic Edition |
| Filename | : ironwill-v1.3.map |
| Released on | : March 25, 2006 |
| Last updated on | : July 1, 2007 |
| Author | : Iggy |
| E-mail address | : iggy [at] duke4ever.eu |
| Website | : Duke4Ever |
| Misc. Author Info | : A Metalhead who tries to design good maps. \m/ |
| Discription | : During the construction of Sewerside (Singleplayer map) I builded a symmetric room
which was actually better to use for a deathmatchmap so I took it out and developed it further as a multiplayer level.
It features an Unreal Tournament-like construction and, like stated earlier, is symmetric just like many of my deathmatchlevels.
Suitable for up to 4 players. |
| Additional Credits to | : Bands; Metallica, Iced Earth, Godsmack, Kamelot, Motörhead, Therion, Blitzkrieg, HammerFall, Grave Digger, Running Wild, Rage, Powerwolf, Saxon, Lord Belial & Judas Priest. Developers; 3D-Realms, Sunstorm Interactive, Epic Megagames, id Software, Raven software, Croteam, and many other developers. People; Jonathan Fowler, TerminX and everyone who played and will play this map and like it! |
| * Play information * |
| Episode & level | : E1L1 |
| Single Player | : No |
| DukeMatch Level | : Yes (2-4) |
| Difficulty Settings | : None. |
| * Construction * |
| Base | : From scratch |
| Editor(s) used | : Mapster32 |
| Known bugs | : None. |
| Level size | : Small |
| Building time | : 1 week |
| Misc. info | : None |
| * Version history * |
|
Version 1.3 (01-Jul-07) - Increased overall brightness due to the new lightningsystem in EDuke32. Version 1.2 (19-Nov-06) - Added ambient sound in the corridorhalls. - Added lights going on and off at several placed. - Fixed an old lightningbug. Version 1.1 (10-Nov-06) - Made a masked wall (glass) in front of a poster which should have been present. - Placed atomic health and a RPG on two of the four wastetanks. Use the slopes nearby the tanks to jump on the edge. - The version number is now also visible in the map itself, it's right behind the startpoint during singleplay on a wall. |
| This level is not made or supported by 3DRealms |