BATTLEFIELD 3 WALKTROUGH
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It's very likely that you'll run stuck on more then one place, so here's a FAQ for you guys/girls!!

PART 1: THE HOLY YARDS
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Description: A pretty big level, approx. 1500 enemies,...Will take you nearly an hour to complete. Have fun!

PART 1a
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You start out in some room that looks like a ceremony room. The aliens probably don't need it and therefore locked you in
here. First thing you might want to do is to get ammo that is in the room (yeah it's quite silly to have ammo in a room for
a prisoner, but what are you gonna do). You'll notice some kind of locked door. The history on it is that the room could only
be opened if the two royal guards agree with that.. Hint: Statues next to the throne. There are some switches on it. Press
both, door opens, the action begins.

After you dealt with the aliens, take a wander outside, shooting everything crossing your path. There's an entrance near the
"main path" - there's a pigcop in it and some slimers in the dark. Jump on the platform, from there hop on the ledge. Do a
180 turn and you should see a devastator there. Pick it up. Now to continue with the ledge, follow it around and you'll
slide down...More baddies! Kill them all =P

What you have to do in this room is to open 4 gates to get in the next stage.

Get in the center building, press the switch, [you know what to do here] and 
get in the slimer hole. There's a switch combination here! Solve it. 2nd gate is open.

To open the 3rd gate you'll have to look near those red transparent walls - there are switches inside of them. The other "red
switches" are: 1) Near the RPG you found in the same room 2) On the completely red wall (a bit difficult to find this one)

Last but not least, the 4th gate. There's a fireplace near the center with a few switches on it. Solve the combination and
you can go outside! Hurrah!


Part1b
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Wow what were you thinking, that Part 1 is over already? Not at all, there's just a Part1a, b, c and d to make things a bit
easier to read.

So now you're outside. If you go right facing your back to the previous room, there's a freezer in that little tower. Now
just go left and press alien switches that you'll encounter on the walls at random. Eventually you'll end up at the last 
switch, and this is where the minibosses come in :)

All switches pressed, there's a platform lowered near the beginning. So just go back all the way. Two platforms have been
raised so you can go back up by that floor where you had to slide down of. Go up and find that platform. You can't miss it
really, it's next to the big fence. You'll have to take a jump down here, be carefull not to hurt yourself.

You'll see a small "mountain complex" there but you don't really have to be there, it has some health and stuff but it'll
spawn quite a lot of baddies. Your call..

There's an opening in the cliff, go in and go trough the lava wall. Press the switch there, fight all the baddies, and once
again you'll have to go back near the beginning. It's pretty easy though. There's a grey "mountain" near the green wall. 
Hop from ledge to ledge and you'll be on the green wall, next to a fence. Just go back over the platform, and just keep
going. You'll see a PAL 7 corner with 3 enforcers near an opened door.

Go trough the door, beware of kamikaze drones and the likes that will approach trough the fog, pick up the blue key. The blue
keypod is in your little prison room from the beginning. Put the keycard in, and now head back down (the place with the
"mountains" and cliffs and such)

The big gate is now open, allowing you to leave this aztec temple. Too bad though, the level ain't over yet, but you're in

Part1c
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Descend from the aztec temple, it's not that hard. Noticed the big-ass castle to the left? You'll need to enter it. But
it's urh...pretty well-defended. I'll get back on it later.

So well, descend from the temple and you'll come at a big wall. Go trough the wall collecting anything you find, and prepare
to fight...

*one massacre later*

Now you can take a peek around the yards. You ain't here for some photo-shootin' though, you're here to find some switches.
It will open the path to the castle. To find the switches, just look near the aztec ruins. Once you got 'em all, you can
go to the castle!

Kill the baddies on your way, and find the pool. You'll have to dive to get into the castle - the main gate is sealed.
You'll come against a lot of octabrains and sharks, so you might want to load up your devastator and chaingun.
Eventually you'll emerge in the main tower of the castle. Walk on the roof and get the red keycard...Well I suppose you
already know what to do. Pick up chaingun and devastator ammo wich you'll need. Stay into the castle room, covering the
windows, until there are no more liztroops in the sky. 

The next thing you might want to do is to shoot those minibosses. They'll stay on their platforms, but they might avoid
your RPG rockets. But you should be able to kill them. Once all 4 minibosses are down, you'll have to hurt yourself quite a
bit by jumping down, you won't be able to crawl out of the pool. This is a bit tricky, as alot of PigCops and Enforcers
await you down there..Let your RPG be your best friend. After this, kill any remaining forces and proceed.

Now go to the other side of the aztec yard. This is just a road with a bunch of trees, and some
aztec ruins at the end, holding the switch to yet another big castle. The pigcop castle. However, for every metre you go 
further then the door, a bunch of enemies will spawn. As well as ammo and health, ofcourse. After a long looooong fight,
you'll make it in the aztec ruins. Touch the switch and after killing the forces, go for the Pigcop castle..

Part1d
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The final battle..for this part. You'll face the gatkeepers in this one, holding the acces to the city.
But you're still a mile off from victory. In the arena here, you see a bunch of colored plates. Touching a plate will open
one of the castle doors, but will also spawn enemies. When you got 'em all, you can enter the castle and hop on to Part 2!

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GREEN PLATE:
Kamikaze Drones will surround you.

RED PLATE:

A few minibosses will appear on top of the walls, sending out liztroops.

YELLOW PLATE:

Octabrains!

BLUE PLATE:

Liztroops and Protector Drones. Need I say more?

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So now the castle door opens, revealing another door, leading to a passage.

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PART 2: TAMACHAZAM'S OUTSKIRTS
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Description: A bit of a faster level - shouldn't take you nearly as long as The Holy Yards. It's also pretty obvious where
to go, but what the hell.

PART 2a
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Now you're on the other side of the door where the first part ended, it's a rather small passage with 3 liztroops and some
ammo and stuff lying around. So about 10 seconds later you'll find yourself outside, noticed the explosions? The aliens blew
up a bridge over a cliff, so now you can't get over it.. I'll get back on that later.
Seems like it's dusk already! Guess you fell asleep in the castle eh? No problem though, because of this most of the aliens
will probably be tired and sleeping, right? Right?...Get a grip on yourself, it's the BattleField series here.

Take a peek near the houses with the red windows (remember those in BF2?) and pick up some RPG ammo if you'll need it.
There's also an expander + ammo on the top of one of the houses. Just jump on one of them trees and so jump on the roof.
First secret!!

Now it's time to find your way over that cliff. You don't have a jetpack so you can't fly over it. Jumping down is also not
an option, since a couple of seconds later you'll go splat. An option you do have, though, is to jump on one of them rocks in
there. Jump from rock to rock then until you can find a passage into a cave. Shoot all the enemies in there (hint: when 
a lot of them are next to eachother, use your expander to blow them up, this will damage all enemies within range)

After some time you'll end up back outside again, but now on the other shore.

PART 2b
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Continue along, and keep an eye on the building to the right (when facing the walls up ahead) - A miniboss will spawn there
at some point. Not much later, a lot of enemies will come out of that building, as well as an army of lizmen in the caves
at the opposite direction. Deal with them quickly! Use RPG, Devastator, Freezer, Expander, Shotgun, Chaingun...
Just balance the usage of your weapons, take cover, and they 'll all be dead in no time flat. Now look behind the pillar
where the miniboss spawned on. There's a switch there, opening the gate to Tamachazam's Outpost up ahead.

PART 2c
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Behind the big building (with a piramid-shaped roof on it) there's a switch..Opening the next gate. But, this will also alert
the guards in ALL the nearby buildings, so guess what, death is coming your way. To make it even harder, the respawns are 
timed so you can't expand one enemy and kill them all with just a few shots. Enemies will approach you from all directions,
so use whatever weapon(s) you think is/are right. After fighting for quite some time, the next gate is open. You're almost
in Tamachazam, just this huge castle stands in your way. Jump over those rocks to the left of the castle (facing your back 
to the previous area) and you should find an altar in there. Solve the key combination and the castle door is open. Some
enemies spawned as well and one of them is a "new" type of enemy! It's basically an OverLord MiniBoss, but we'll refer to it
as Generals of the Mercenary Army (or in other words: Mercenary Generals).

Deal with these two, avoiding their rockets shouldn't be that hard - and let them kill their own supporters - They'll just
rocket on anything between you and them.

Continue in the castle and head on to big level: TAMACHAZAM!
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PART 3: TAMACHAZAM
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Description: Some place on a mountain, pretty big..Some secrets around..Might take you a while to complete.

PART 3a
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This is it! The final showdown. In about 40 minutes. King SuperDude was too weak to fight you, so now he has requested his
alien allies to give him a new body. And they gave him one..in the form of the Cycloid Emperor. Will Duke manage to kill it
a second time? SuperDude and another bunch of his guards are "hiding" in the spaceship you no doubt have noticed by now.
You'll have to get there...

So start out by opening the gate in front of you, blasting all enemies you might find. Be sure to look in the bushes on your
left, there's a shotgun+ammo in there. Facing your back to your starting position, go right. You'll notice a miniboss. Open
the gate behind him and continue. Woops! Trap! Kill! Destroy! Eliminate! And then continue. Open the gate near those little
houses, keep going. This part is pretty self-explanatory. Kill everything you can see and pick up health and ammo only when
you can get the maximum out of them. (i.e: Shotgun Ammo gives you 10 rounds, so don't pick them up when you've got 46/50, but
when you've got 40/50 or below.) Eventually, you'll arrive at a blue keypod. The blue keypod can be found somewhere near
those buildings to the right of the keypod. When you find it, insert it, kill kill kill and open the other door near your
starting position. More enemies! Deal with them, then go up and in the building you can see. This is pretty difficult. The
room will start filling with monsters and you'll have to try hard to stay alive. Use ammo and medkits wisely, try to avoid
close contact with Enforcers and Minibosses. Eventually the other gate will open and you can continue. there'll be some more
enemies around, deal with them. Behind the wooden gate you can see a whole lot of buildings. It's a secret area. Can you get
acces to it?

Anyhoo, you'll see a bridge to the left of the wooden gate.. You're at the ship. Finally.

Go around the building, press the switch. Although there'll be a lot of "bigger" enemies now, the battle really isn't that
hard. Just stay behind this building and RPG anything that comes across. Kill SuperDude and enter the ship by approaching
the big beam coming out of it. All enemies killed - hurrah! Approach the window, and press the controller thingey and fly
off towards a new adventure...