=========================================================================
Title                   : Duke Nukem 3D: Blast Radius
                          Incl.: Duke Nukem: Zero Zone (DEMO v.0.7)

Filename                : DN3DBR.RAR / 310 total files included (v.2.0.12)

Author                  : Aymeric 'ck3d' Nocus

Contact                 : www.moddb.com/mods/duke-nukem-3d-blast-radius
                          www.ko-fi.com/blastradius

Description             : See included DN3DBR_manual.pdf
                          (temporarily outdated)

Installation            : See included DN3DBR_manual.pdf
 
                          Temporary note:
                          INFORMATION AND RECOMMENDATION OF A SPECIFIC
                          EDUKE32 VERSION IN THE MANUAL IS OUTDATED.
                          Please feel free to use the latest revision
                          you can download from eduke32.com.

Additional Credits      : Blast Radius beta testing:
                          - Aleksander Pistol
                          - The Watchtower
                          - Merlijn Van Oostrum
                          - Ninety-Six
                          - Quacken

                          Code help:
                          - Dan 'DeeperThought' Gaskill

                          See included DN3DBR_manual.pdf     
                           
=========================================================================

* Play Information *

Level #                 : FULL EPISODE 1 (1-15)
                          + EPISODE 2 DEMO (1-6) v.0.7 08/05/2023
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Dukematch 2-8 Player    : Yes
Difficulty Settings     : Yes
Monsters                : Yes
New Graphics            : No
New Music               : Yes
New Sound FX            : Yes
Demos Replaced          : No

=========================================================================
				  
** Build Information **

Base                    : New levels from scratch;
                          see included DN3DBR_manual.pdf
Editors used            : EDUKE32/MAPSTER32.EXE 
Build time              : 2019-2023
Known Bugs              : See 'Trouble Shooting?' in DN3DBR_manual.pdf

                          Temporary note:
                          INFORMATION AND RECOMMENDATION OF A SPECIFIC
                          EDUKE32 VERSION IN THE MANUAL IS OUTDATED.
                          Please feel free to use the latest revision
                          you can download from eduke32.com.

                          DESIGNED FOR CLASSIC RENDERER/SOFTWARE MODE.
                          Please make sure that option is enabled
                          in your in-game menu, under DISPLAY SETUP
                          then VIDEO MODE (Polymost is unsupported).
                          For more info, see the release notes on ModDB.


** Copyright / Permissions **

You MAY distribute DN3DBR.RAR provided you include all of its contents
with no modifications and do so free of charge.

=========================================================================

** Changelog / Revision History **

                          CHANGELOG FROM 2.0.11:
                          Fixed nearly invisible sprite bug in brl10.map.

                          CHANGELOG FROM 2.0.10:
                          Fixed progression bug around the end of
                          brl4.map that nullified the last switch
                          puzzle, introduced in 2.0.1.

                          CHANGELOG FROM 2.0.9:
                          Fixed an exploding wall trigger in brl10.map
                          in order to facilitate navigation (rather
                          important change, e.g.. for speedrunning);
                          fixed some dirty spritework in brl14.map.

                          CHANGELOG FROM 2.0.8:
                          Fixed forgotten texture in brl8.map,
                          updated Zarathustra/brl12.map's par times
                          to Build speedrunner and YouTube streamer
                          King Mamba's submission (6:29 CGS).

                          CHANGELOG FROM 2.0.7:
                          Fixed possible softlock and some broken skies
                          in zzl4.map; removed killer security screens
                          from brl13.map (first-time challenge may be
                          a bit harder without the corresponding clues
                          but really closer to intended).

                          CHANGELOG FROM 2.0.6:
                          Fixed two forgotten textures in zzl3.map
                          + couple of leftover mistakes in brl12.map.

                          CHANGELOG FROM 2.0.5:
                          Fixed two forgotten sky textures in brl7.map
                          + deleted leftover sprites in brl11.map.


                          CHANGELOG FROM 2.0.4:
                          Fixed a few 'walls of death' around zzl5.map.
                          (Also blocks a possible skip.)


                          CHANGELOG FROM 2.0.3:
                          Fixed bugs in enemy code: Lobster Tank
                          now no longer shoots rockets AND fajins in
                          lieu of just fajins, Flashback is weaker
                          with finer movement control (will no longer
                          aimlessly fly up the map).
                          Cosmetic fixes to zzl2.map.

                          CHANGELOG FROM 2.0.2:
                          Rebalanced gameplay in zzl6.map: added
                          items, made the switches shootable, introduced
                          Holodukes. Changes in design, new sounds.
                          zzl5.map also got new sounds.

                          CHANGELOG FROM 2.0.1:
                          Fixes to zzl6.map: corrected some bugged items,
                          refined the difficulty, and tweaked the
                          Flashback enemy to make it a bit less deadly.
                          Added some explosions at the start.
                          Added forgotten zzl6.mid to the archive,
                          filecount now 310.

                          CHANGELOG FROM 2.0.0:
                          Fixes one forgotten texture in level 3
                          and one possible bug in level 4.

                          CHANGELOG FROM 1.1.3:

                          - NEW EPISODE DEMO: ZERO ZONE levels 1-6
                          - 20+ NEW ENEMIES
                          - NEW ITEMS
                          - Handful of new sounds
                          - Fixes to base code
                          - Filecount bump to 309

** 1.1.x changelogs **

                          CHANGELOG FROM 1.1.2:
                          Retouched the 'pool balls' in levels 4 and 9.
                          The ball in the stadium in level 4 can no
                          longer escape its parent sector now which
                          could result in crashes/weird behavior.
                          The bowling alley in level 9 now 'works'.

                          CHANGELOG FROM 1.1.1:
                          Refines a bit more around level 15, fixes
                          a forgotten (formerly empty) secret place
                          in level 10.

                          CHANGELOG FROM 1.1.0:
                          Very minor update, reduces softlock odds
                          in level 15 if the player misses the red
                          key by adding two extra secret jetpacks,
                          addresses some cosmetics in that same map.

                          CHANGELOG FROM 1.0.16:
                          NEW LEVEL ADDED! brl15.map
                          NEW SOUNDS!
                          NEW ENEMY! Renegade R.P.V. (+ variants)
                          Minor fixes to some of the levels.

** 1.0.x changelogs **


                          CHANGELOG FROM 1.0.0:
                          Microscopic map changes to fix subtle cosmetics
                          + two improbable (but formerly possible)
                          softlocks + added emphasis on one formerly
                          easy-to-miss switch in level 12.

                          CHANGELOG FROM 1.0.1:
                          Added more navigation clues to level 12
                          + fixed more minor cosmetics.

                          CHANGELOG FROM 1.0.2:
                          Added more navigation clues and fixed
                          various gameplay-related unpracticalities
                          reported or observed via player footage.
                          Couple of new secret places.
                          Release notes updated on ModDB with more
                          info on renderer behavior.

                          CHANGELOG FROM 1.0.3:
                          Fixed typo in level 4 title, cleaned up
                          minor cosmetics in level 3, added
                          SCORPIONTANK to names.h.

                          CHANGELOG FROM 1.0.4:
                          Fixed a potential killer wall crack and
                          a possible softlock in level 5.
                          Made one elevator look more elevator-like
                          and added one extra security screen in
                          level 12.
                          Fixed a couple of minor lighting issues.

                          CHANGELOG FROM 1.0.5:
                          Made one switch in level 3 more obvious +
                          fixed formerly finicky Nukebutton issue.
                          One Sunburnt Battlelord in level 4 is now
                          a Touchplate-based spawn. Some Duke Talks
                          rearranged (placement and volume).

                          CHANGELOG FROM 1.0.6:
                          Added navigation clues/fixed cosmetics
                          in levels 1, 2, 3, 12; fixed a possible
                          softlock in level 3; fixed a possible
                          scripted sequence break in level 13.
                          Changed one Sunburnt Overlord into a
                          stayput Sunburnt Battlelord in level 2.
                          Added one Atomic Health in level 3.

                          CHANGELOG FROM 1.0.7:
                          Added navigation clues to level 13
                          (+ tagged a secret place).
                          Made a Battlelord in level 8 stayput to
                          prevent its corpse from ever risking
                          covering the manhole.
                          All (unintended) progression impracticalities
                          should now be solved.
                          Fixed minor sprite issue in level 2.

                          CHANGELOG FROM 1.0.8:
                          Fixed minor cosmetics, corrected non-stayput
                          Assault Generals in level 2.

                          CHANGELOG FROM 1.0.9:
                          Fixed decorative switch with wrong sectnum
                          and sector issue in level 3 which had been
                          introduced in a recent update.
                          Fixed cosmetic issue with some switches in
                          level 8.
                          
                          CHANGELOG FROM 1.0.10:
                          Fixed small issues around level 4 (shading,
                          forgotten texture #0 on one wall, one
                          explosion which used to fail to trigger,
                          two clipping inconveniences,
                          one Battlelord is now a Fat Commander).
                          
                          CHANGELOG FROM 1.0.11:
                          Fixed tons of issues (texturing, softlocks,
                          killer walls) - mostly around levels 1 to 7.
                          Level 5 switch to unlock to avionics is now
                          easier to spot.
                          Progression update in level 6: fetching the
                          red keycard now is an alternative way of
                          blowing up the wall in the hive (used to
                          require visiting the winery first; solves
                          possible unnecessary backtracking).
                          Semi-hidden doors in level 7 (bathrooms)
                          are now easier to spot.

                          CHANGELOG FROM 1.0.12:
                          Thanks to the removal of the problematic
                          sprite cap in EDuke32, Blast Radius is now
                          fully compatible with the latest builds of
                          the port (although the classic/software
                          renderer remains a must) - 04/2023 onwards.
                          Outdated r6339 build of EDuke32 still
                          included for now during testing phase, but
                          shall be taken out soon.
                          Fixed minor cosmetic issues in level 6.

                          CHANGELOG FROM 1.0.13:
                          Fixed some minor nitpicks around various
                          early-to-mid game maps, a couple of
                          impracticalities but mostly cosmetics.
                          REMOVED EDuke32 r6339 (two archives)
                          from the folder as its inclusion became
                          obsolete, newer revisions of EDuke32
                          now accepting high sprite counts again.
                          ALL INFO PERTAINING TO ITS INCLUSION
                          AND RECOMMENDATION HEREIN IS NOW
                          OUTDATED.
                          PLEASE DOWNLOAD EDuke32 from eduke32.com.

                          CHANGELOG FROM 1.0.14:
                          (Hopefully) fixes the sky rendering issues
                          and crash-inducing behaviors in levels 8
                          and 14/secret - finally. Mostly untested
                          for now so please comment on ModDB if
                          something else broke.
                          Also corrects one forgotten texture and
                          some overlooked two-sided spritework in
                          those two maps, respectively.

                          CHANGELOG FROM 1.0.15:
                          Technical and cosmetic fixes to level 9.
                          Refined scripted sequence in level 13 to
                          avoid a possible anomaly if the player
                          is cheating.

=========================================================================

                                                      Always bet on Duke!
                                                         - ck3d 2019 2023