The aim of this mod is to enhance DN3D visuals, audio quality, add QoL changes and fix some bugs. Mods like Duke Plus or Nuclear Showdown, while great, interfere with mentioned balance in a significant way and HRP style packs (adding high resolution textures etc. to old games) never resonated with me - I always preferred the graphics quality closer to the original. This is the reason I created Cosmetic Duke.

- Tested only with eDuke32.
- Compatibility patch for World Tour eDuke32 edition. Please use Stop Gap to launch it. Link: https://github.com/Hendricks266/e32wt
- Compatibility patches for classic TCs: 25th Century Duke, BDP: The Gate, Pray Your Prayers 2000, Murder: The EDF Conspiracy, Infinity: Secrets of the Acropolis. Please note that they work only with the newest version of NightFright's eDuke32 Addon Compilation 4.0. 
Link to downloader script: http://www.duke4.org/files/nightfright/eac/eac_downloader.zip
OR
Link to base pack: http://www.duke4.org/files/nightfright/eac/eac40_base.zip
Link to repository: https://mega.nz/folder/9N5BTSoL#WKZKCp-U2g35XhJ3AGt0NA

Installation:
Put 1_CosmDuke.zip file inside Autoload folder. All of the other TCs become compatible by putting 1_CosmDuke.zip into the Autoload folder along with an appropriate 2_xxx_patch.zip file.

Features:
 - Most of monsters have additional death animations, including being headshotted (purely cosmetic and based on chance).
 - Additional Duke lines (when gibbing enemies) from DNF. Do not worry, I've taken only the ones which fit Duke's DN3D personality.
 - Added DNF lines for headshot kills.
 - Added DNF lines for shrinking and freezing enemies.
 - Added DN:MP lines when attempting to open a door without a key.
 - Widescreen menus, title screens, HUD, weapon sprites.
 - Shotgun and Pistol smoother animations.
 - Water smoother animation.
 - 3D skyboxes.
 - HQ sounds.
 - HQ inventory items in HUD.
 - Footstep sounds.
 - All guts and debris remain on the ground and produce juicy sounds when hitting it.
 - Weapon casings and shells remain on the ground.
 - Footprints are visible when walking on sand and snow.
 - Smaller fixes: all props now produce sounds when destroyed, there's sounds for enemies growing back after shrinking, enemies un-freezing, Assault Commander attacking.
 - QoL: can reload Pistol manually.
 - QoL: Turrets now emit a sound when they acquire a target and re-acquire after being damaged.
 - QoL: added sound when finding a secret.
 - HUD QoL: secondary weapons like Expander have their ammo visible in HUD at all times.
 - HUD QoL: Pistol magazine ammo is visible.
 - HUD QoL: all items have their duration visible in seconds.
 - HUD QoL: breath meter.

Nuclear Winter:
 - Added alert, pain, and death sounds for the Elves.
 - Added an attack sound for Snowman and Flying Frosty.
 - Added a nuke symbol on the back of the Frosted Battle Mobile, so it is more obvious that they too can be destroyed via their self destruct button, just like the Pig Cop Tanks.
 - Added a Santa Hat and a Snowman Hat randomly spawning off of blown up enemies with the respective hats (purely cosmetic gib).
 - Added new Duke, Protozoid Slimer and Octabrain sprites by Fantinaikos.
 - Added Assault Trooper frame fix by F!re-Fly.
 - Fixed up and improved all of the sprites of the Frosted Battle Mobile (Pig Cop Tank).
 - Fixed falling Duke animation overlapping with the TV stripper. Had to move the TV stripper animations to do so, and thus had to fix E2L1 separately.
 - Fixed the Pig Cop and Sobbot (Santa Claws) coding so you can play user maps with the expansion, however the enemy count in level stats in the main episode will become skewed (you will start with enemies already killed and the overall number of enemies on the level will be increased).
 - Map fixes.
 
Caribbean: Life's a Beach:
 - Fixed and cleaned up the Pistol idle state and reload animation sprites (missing and redundant pixels, discolorations).
 - Added fixed frames for Beach Chair Babe by Phredreeke.
 - Added new Protozoid Slimer and Battlelord sprites by Fantinaikos.
 - Map fixes.
 
World Tour:
- Replaced censored red cross sprites and textures with original ones.
- Added fixed Incinerator pickup sprite by fgsfds.
- Added Incinerator sprite fix by Fox.
- Implemented Cycloid Incinerator AI fix by Ninety-Six (no double health).


Primary resources/inspirations:
HQ Sound Effects by Dzierzan
Nuclear Showdown by Jblade35
Widescreen status bar and 3D classic skyboxes by Fox
Widescreen menu screens by NightFright
Duke Nukem 3D Megaton Edition
Duke Nukem 3D World Tour

Primary helpers:
Trooper Dan
Jblade35
Mblackwell
Hendricks266
Danukem
Phredreeke

Sounds were taken from the following games:
Duke Nukem 3D World Tour, Duke Nukem Forever, Duke Nukem: Manhattan Project, No One Lives Forever 1 and 2, Fallout 3 and 4, Half-Life 2, Max Payne 1 and 2, Painkiller, Unreal, Unreal Tournament 2004, Wolfenstein: The Old Blood, Call of Duty, Doom 3, System Shock 2, Soldier of Fortune


Detailed version changes:

Version 1.0

 - Pistol can be reloaded at any time and has a separate ammo counter for the magazine
 - Shrinker/Expander ammo counter is visible to the left of the screen when:
	a) both guns have ammo
	b) both guns are not the active weapon
  In practice this means that this counter is visible only in The Birth episode (outside of cheats).
 - A breath meter is present on top of the screen underwater when no Scuba Gear is available
 - Changed/added new messages
 - Added casings that drop on the ground for Pistol, Shotgun and Chaingun (also Pig Cop, Assault Enforcer, Battlelord and the Elves in Nuclear Winter; taken from Nuclear Showdown mod and improved a bit by adding smoke etc.)
 - Added a magazine being dropped on the ground after the Pistol is reloaded (taken from Nuclear Showdown mod)
 - Added jibs staying on the ground (taken from Nuclear Showdown mod and improved a bit)
 - Added jibs spawning sometimes when breaking a frozen enemy
 - Added scrap metal (and snow for Nuclear Winter) staying on the ground (after destroying a Drone, trash cans, a Snowman in Nuclear Winter and other stuff)
 - Added glass shards staying on the ground
 - Implemented PerKristian's HQ sound pack to replace some of the sounds with their HQ versions
 - Used some of Cee Jay's ideas for the rest of the sounds (he made a similar HQ sound pack a while back):
	- Implemented Duke Nukem Forever and Duke Nukem: Manhattan Project Duke talk (and some other sounds) to replace some of the sounds with their HQ versions
		- what could not be found in Duke Nukem Forever or Duke Nukem: Manhattan Project was replaced by a slightly higher quality version from Total Meltdown
		- what could not be found in Total Meltdown was replaced by similar sounding one liners/sounds from Duke Nukem Forever or Duke Nukem: Manhattan Project
		- a few sounds that actually were present in Total Meltdown were replaced by similar sounding one liners/sounds from Duke Nukem Forever or Duke Nukem: Manhattan Project
		(please note that there are still a lot of sounds not replaced in any way)
 - Added Duke comments when attempting to use Access Pads without proper keycards (linked to messages - when messages are turned off, no comments are present)
 - Nearly all pickups have their own sounds (Caribbean: Life's a Beach has its separate set of these)
 - Added a sound when a shrunken enemy is growing back
 - Added a sound when a frozen enemy is about to thaw
 - Added a sound when Duke is drowning - thanks to Mblackwell and Hendricks266!
 - Added a different gasping sound when Duke exits water after he was drowning - thanks to Mblackwell and Hendricks266!
 - Added a sound when a secret place is found (there are separate sounds for each: Atomic/Duke It Out In DC, Caribbean: Life's a Beach and Nuclear Winter) - thanks to Jblade and Hendricks266!
 - Added footstep sounds (taken from Nuclear Showdown mod and improved a bit)
 - Added footprints for snow and sand
 - Added an attack sound for Assault Commander
 - Caribbean: Life's a Beach: added new textures for the ice machines in Caribbean Catastrophe and The Wavemistress (since the original ice machines were rather crudely made; taken from Redneck Rampage)
 - Nuclear Winter: replaced the presents with the ones from Duke Xmas 2014
 - Nuclear Winter: added alert, pain and death sounds for the Elves
 - Nuclear Winter: added an attack sound for Snowman
 - Nuclear Winter: added an attack sound for Flying Frosty
 - Nuclear Winter: changed the death sound of the new Babes and the drunken Elf (since it was the Assault Trooper/Captain sound for some reason...)
 - Nuclear Winter: added a nuke symbol on the back of the Frosted Battle Mobile, so it is more obvious that they too can be destroyed via their self destruct button, just like the Pig Cop Tanks
 - Nuclear Winter: added a Santa Hat and a Snowman Hat randomly spawning off of blown up enemies with the respective hats (purely cosmetic gib)

Fixed some of the original's bugs:

 - Fixed Shrunken Assault Trooper/Captain being able to attack the player
 - Nuclear Winter: fixed Flying Frosty turning invincible after dropping his HP to 0 with a Freezethrower 
  From my understanding the developers wanted Flying Frosty immune to being frozen and unkillable (but not undamageable) by the Freezethrower (since he's using it himself, therefore he 'obviously' is immune to it). I fixed it by allowing the Freezethrower to drop FF's HP to 1 and thus being able to be finished off by a single hit of any weapon.
 - Nuclear Winter: fixed Flying Frosty death animation missing one frame 
 - Nuclear Winter: fixed Flying Frosty spraying normal gibs and blood when blown up
 - Nuclear Winter: fixed Flying Frosty's body spraying normal gibs and blood when blown up
 - Nuclear Winter: fixed Snowman and Flying Frosty spawning a bloodpool when being stepped on while shrunk
 - Nuclear Winter: fixed a typo in the ending card

Additionally some map fixes:

 - Caribbean: Life's a Beach: Voodoo Caves no longer has the ending theme playing near the bridge; it has been replaced with the wind ambience
 - Caribbean: Life's a Beach: The Alien Remains no longer has the ending theme playing outside of the base; it has been replaced with the wind ambience
  Both issues occurred due to the same oversight: wind54 has been replaced by the theme, because the developers wanted it to play in the ending cutscene. However, the level designers apparently forgot about it and placed it in the mentioned levels thinking it was the original wind54 file. I created a wind55 file (it's the original wind54 but renamed) and edited the levels so that this sound is played instead of the modified wind54. 
 - Nuclear Winter: the roof of the house with the Atomic Health in Christmas Village is no longer accessible; to compensate, the Atomic Health has been moved slightly so that it can be picked up when jumping from a nearby ledge next to a window or by using a jetpack
 - Nuclear Winter: fixed some problems with the skybox near the mentioned window in Christmas Village by changing a portion of it into a part of the building 
 - Nuclear Winter: removed the extra Red Key behind the Blue Key door in Christmas Village
  From what I understand, the extra Key was placed there for multiplayer purposes - so that players do not have to leave the village proper and go to The Slopes for the Red Key. Except the level is so small and there are several Player spawn points at The Slopes, that it really has no point.

The only balance changes in this mod:

 - Mini Battlelord drops a Large Medpack +30 when killed while frozen
 - All regular enemies except Assault Troopers/Captains, Slimers, Eggs, Babes and Elves (in Nuclear Winter) drop a Small Medpack +10 when killed while frozen

The reason for these changes is my attempt at making the Freezethrower more useful. While not useless, there is no reason to use it, unless you lack ammo for other guns, since they do what FT does, but better (no need to break an enemy = no need to change the weapon or run towards the enemy with your boot).


Version 1.1

 - added a few more HQ Duke talk from Critical Mass (base Cosmetic Duke + all compatibility versions)
  note: there were more than I added to the mod, but they were too poor quality and sounded like the lines were recorded in a garbage container (this includes "Cool", "Holy Cow" and "Rockin")
 - added new footsteps sounds on organic/alien matter (base Cosmetic Duke + all compatibility versions)
 - reduced footstep sound volume on grate/metal surfaces (base Cosmetic Duke + all compatibility versions)
 - added a fade out to ahh04.voc (base Cosmetic Duke + all compatibility versions)
 - changed RPG ammo pickup sound (base Cosmetic Duke + all compatibility versions except Caribbean)
 - Duke Torso and Duke Leg(s) do not stay on the ground anymore like other gibs, since they had a tendency to glitch out (base Cosmetic Duke + all compatibility versions)
 - adjusted the CON numbers on new messages and sounds so that they don't override custom messages and sounds in various mods (base Cosmetic Duke only)
 - increased casings', shells' and magazines' speed so they drop faster/more realistically and don't appear as floaty as did before (base Cosmetic Duke + all compatibility versions)


Version 1.2

Sound improvements:
 - most (around 90%) of the sounds are now in WAV/OGG format (depending on the original format) for higher quality
 - changed several Duke talk sounds:
	cool01
	bitchn04
	guysuk01
	thsuk13a
	party03 (so that it is more universal for user maps)
 - changed all Jetpack sounds (except pickup sound)
 - changed Armor and Used Armor pickup sounds
 - changed Stimpack pickup sound
 - changed Large Medkit pickup sound
 - changed First Aid Kit pickup sound (all versions except Caribbean)
 - changed Boots pickup sound
 - changed Pistol magazine hitting the floor sound (all versions except Caribbean)
 - changed gibs hitting the floor sounds
 - reduced volume on gibs hitting the floor so they do not overwhelm other sounds
 - added and replaced several new environmental sounds; they were chosen so that they are as closest to the originals as possible (no HQ originals were modified)
 - added new footstep sounds when walking on Lava and Slime
 - added footstep sounds when walking (not crawling) in Ducts
 - Nuclear Winter: changed Elf hurt and death sounds
 - Nuclear Winter: changed the "opening a present" sound
 - Nuclear Winter: changed the "secret found" sound
 - Caribbean: Life's a Beach: increased volume by a little on most original (not yet replaced) Duke talk sounds, so they match the volume of the new ones a bit more
 - Caribbean: Life's a Beach: added a 0,5 second delay to Duke's taunts (like the base DN3D Duke's taunts have always had it)

Other improvements:
 - stopped using the TilesXXX.art format for new art and started using PNG's
 - added the widescreen status bar by Fox (except for The Gate, since it has its own status bar)
 - changed the angle of casings and shells flying out of Duke's weapons, so that they are a bit more noticeable in first person
 - added some randomness to shells flying out of Duke's Shotgun
 - changed the smoke coming out of casings and shells
 - Caribbean: Life's a Beach: added new textures for an ice machine missed previously in Caribbean Catastrophe and in Market Melee
 - various bugfixes (e.g. missing footstep sounds in 25th Century Duke, redundant land02 sound audible when it shouldn't be, missing various "landing on surface" sounds in The Gate)
 

Version 1.3

Major changes/additions:
 - added compatibility version for Murder: The EDF Conspiracy
 - replaced nearly all of Duke talk with the new Duke Nukem 3D World Tour talk (with the exception of pain sounds and intro one-liners for the Cycloid Emperor and the Queen)
 - replaced 50 sounds with the ones from PSX versions (better quality)
 - HQ title screens for DN3D, Caribbean and Nuclear Winter from Megaton
 - HQ title signs ("Duke Nukem 3D" and "Atomic") for the title screen and main menu from Megaton

Other changes/additions:
 - removed redundant episodes from Episode Selection in Nuclear Winter and Caribbean: Life's a Beach
 - removed unused Duke talk sounds from Nuclear Winter and Caribbean: Life's a Beach
 - changed Shotgun ammo pickup sound
 - changed Shrinker ammo pickup sound
 - changed Pistol and Chaingun casings hitting the floor sounds
 - reduced volume of Shotgun shells hitting the floor sound
 - footprints have a darker color now
 - fixed footprints not appearing on Snow and Sand in most of the versions
 - fixed footprints appearing mid-air if above Snow or Sand while jumping or flying with the Jetpack
 - added footstep sounds on Snow in The Gate
 - fixed footstep sounds on alien grass in E4L1 in The Gate
 - fixed many footstep sounds in Secrets of the Acropolis
 - 25th Century Duke: adjusted Pistol pickup sprites and messages
 - Caribbean: Life's a Beach: changed Pistol sound
 - Caribbean: Life's a Beach: changed Chaingun sound
 - various other smaller bugfixes

 
Version 1.4

IMPORTANT!: BDP: The Gate and Secrets of the Acropolis are no longer supported outside of NightFright's EDUKE32 ADDON PACK!! Use NightFright's EDUKE32 ADDON PACK versions of the TCs!!

It took too much time to keep the other versions updated, especially as I am adding new TCs to be supported by Cosmetic Duke.

Changes:
 - added new sounds for debris and glass ground impacts (and snow ground impact in Nuclear Winter)
 - many props have new sounds when broken
 - RPG explosions now produce debris
 - further improved the casings' and shells' visibility in first person
 - reduced the casings' and shells' smoke intensity to accommodate the above change
 - changed Episode 1 and 2 ending cards to higher quality from World Tour
 - changed Chaingun casings hitting the floor sound (taken from Blood - I always loved that sound)
 - changed footstep sounds on organic/alien matter
 - fixed GLASS_HEAVYBREAK sound not working
 - 25th Century Duke: the Freezethrower is now in the middle of the screen while in first person
 - 25th Century Duke: changed the second Pistol's FPP sprite to the one from Nuclear Showdown
 - 25th Century Duke: fixed the first person Pistol sprites
 - Murder: The EDF Conspiracy: added more information to some of the pickup messages
 - Murder: The EDF Conspiracy: fixed more Commando (Terrorist) sound bugs
 - Murder: The EDF Conspiracy: fixed spelling mistakes in one of the e-mails
 - Murder: The EDF Conspiracy: zoomed out the camera slightly in E3L2 so an e-mail is easier to read
 - Nuclear Winter: fixed a few Christmas Village glitches

HUD changes:
 - added timers (in seconds) to Steroids, Scuba Gear, Night Vision Goggles, Holoduke and Jetpack
 - the full and minimal HUD modes now have higher quality inventory items and keys
 - the Shrinker/Expander etc. ammo counters are now further to the left (widescreen support) and moved up a bit so that they don't overlap with level stats and episode/map name in Map Mode
 - the Pistol magazine counter is now further to the right (widescreen support) and moved a bit up so that it is consistent with the Shrinker/Expander etc. ammo counters
 - the Shrinker/Expander etc. ammo counters no longer appear in minimal HUD/no HUD modes
 - the Pistol magazine counter is now on the left side in minimal HUD mode
 - updated the HUD with better ammo counters for Pistol magazines and Shrinker/Expander (a few HUD graphics taken from Nuclear Showdown)
 - BDP: The Gate: the Shrinker/Expander etc. ammo counters and the Pistol magazine counter now have the color of the BDP HUD 
 

Version 1.5

I'd like to thank Trooper Dan for the huge help provided during the development of this version!

Note about the DNF Duke Talk that has been added: I attempted to choose the lines which are more in DN3D style than DNF style i.e. more old school action hero than general insults.

 - Tripbomb laser now has an animation from Duke64 mod by Fox, Hendricks266 and Nukey
 - DNF Duke Talk is now present when shrinking enemies 
   4 lines - occasional frequency:
   "Eat my size 14!"
   "My foot, your face!"
   "I tread on you!"
   "Eat foot and die!"
   
 - DNF Duke Talk is now present when freezing enemies
   2 lines - rarer frequency:
   "Freeze well... in hell!"
   "You're about as tough as a piss flavored popsicle!"
   
 - added DNF Duke Talk when gibbing enemies (all versions except Caribbean, since in Caribbean all Duke lines are vacation related)
   8 lines - regular swearing frequency:
   "Good, bad, I'm the guy with the gun!"
   "So how does it feel to have my foot up your ass?"
   "If I promised to kill you last?... I lied!"
   "You've got a lot of guts... let's see what they look like!"
   "Oh yeah, if it bleeds, I can kill it!"
   "Killing you is as easy as breathing!"
   "Dyin' ain't much of a livin' boy!"
   "Down your throat and out your ass!"
   
 - added alternative death animations (headshots) for Pig Cops and Enforcers (sprites taken from Nuclear Showdown; I tweaked them a bit and created versions for Nuclear Winter based on them);
   the animations have 1/3rd chance of occurring
 - added DNF Duke Talk when headshotting enemies
   4 lines - occasional frequency:
   "In the face!"
   "Like a fountain!"
   "Now that's what I call reducing headcount!"
   "That'll wipe the ugly off that mug!"
   
 - added more break sounds for props
 - added more shatter sounds for frozen enemies
 - changed the casings' smoke particles
 - changed NV Goggles' pickup sound
 - changed Boots' pickup sound
 - changed drink18 sound
 - changed dogyelp and dogwhine sounds
 - changed cheer sound
 - changed typing sound
 - changed rain3a sound
 - Murder: The EDF Conspiracy: fixed the SWAT, EDF Officer, EDF Marine and EDF Trooper (Armored EDF Soldier) sprite resizing bug
 - fixed snow footsteps not appearing in BDP: The Gate and Nuclear Winter
 
HUD changes:
 - the Shrinker/Expander etc. ammo counters now have black backgrounds
 - moved the Pistol magazine counter in the mini HUD back to the right side; now it looks much better in the new mini HUD and good enough still in the classic mini HUD
 - removed HQ items and timers from the mini HUD for the time being; it clashed with the new mini HUD
 - several other small improvements
 
 
Version 1.6

 - added compatibility for Pray Your Prayers mod
 - created an optional patch for the base Cosmetic Duke that adds an HQ Duke it Out in D.C. title screen (taken from Megaton and with an added POTUS seal), essentially making a Cosmetic Duke version of Duke D.C.
 - adjusted some of the features to function correctly with the newest eDuke32 versions
 
Graphical changes:
 - added 3D classic skyboxes by Fox
 - added a smooth shotgun animation from The Attrition mod by DeeperThought (all, except Caribbean and Pray Your Prayers) and then added another frame by Jimmy (cleaned up by Gambini and fixed up a bit by me)
 - added widescreen versions of RPG, Freezethrower, Shrinker/Expander and the Pistol from Megaton (Caribbean) and World Tour (everything else); (all, where applicable)
 - added headshot death animations for Lizard Troopers, Commanders and Protector Drones (taken from KickAss Duke by RichardStorm); (all, except Caribbean)
 - added new water textures from Brutal Duke by RPD Guy
 - changed Boots, Small Medkit, Jetpack and Armor pickup sprites to Duke64 versions (all, except Caribbean)
 - changed RPG pickup sprite to a one with a handle; sprite by Jimmy
 - changed the regular DN3D title screen to the one from DN HRP pack by Hendricks266 and others
 - fixed the Freezethrower sprite (and Disc Thrower sprite for BDP: The Gate)
 - fixed the Pistol sprite
 
Audio changes:
 - added an additional Duke Talk line when you step on feces: DNF's "Great, shit on my boots"
 - added a sound which plays when the Boots are being used (linked to messages - when messages are turned off, no sound is present)
 - changed the bonus sound back to the original (I prefer it to the PSX version)
 - changed zipper2 sound
 - changed Secret Found sound (all, except Caribbean and Nuclear Winter)
 - increased chance of freeze and shrink Duke Talk lines
 - reduced chance of headshot Duke Talk lines (headshot Duke Talk occurred significantly more often due to enemies needing to die to bullets or melee, rather than being shrunk/frozen/blown up and it made the lines stale too fast)
 - reduced volume of footsteps on grate and organic floors
 - fixed one of the headshot Duke Talk lines overlapping other lines
 
Addon specific changes: 
 - BDP: The Gate: created a widescreen version of the Disc Thrower
 - BDP: The Gate: created a better quality version of the discs in the Disc Thrower
 - BDP: The Gate: fixed the Disc Thrower sound 
 - 25th Century Duke: fixed the 'Atomic' subtitle in the title screen and menu
 - 25th Century Duke: moved the akimbo Pistols to the left so that they are centered correctly
 - 25th Century Duke: removed redundant Shrinker/Expander ammo counter, since the addon was built for 1.3d and was never designed to have an Expander; moved the Devastator/Freezethrower ammo counter to the left in its place
 - Caribbean: Life's a Beach: changed "Atomic" title screen and menu sign to "Caribbean" made from fonts from DN HRP pack
 - Caribbean: Life's a Beach: removed the modified Caribbean Catastrophe, Market Melee and The Wavemistress levels with the new ice machine texture (I came to the conclusion that this is the proof of my overzealousness and decided to limit map changes to fixes only)
 - Nuclear Winter: changed snowstomp sound
 - Nuclear Winter: changed snowballhit and snowballhit2 sounds
 - Nuclear Winter: changed "Nuclear Winter" title screen and menu sign to a higher quality one from DN HRP pack
 - Nuclear Winter: changed ending card to a higher quality one
 - Nuclear Winter: Santa Hats and Snowman Hats now shoot up in the air after the owner is blown up
 
 
Version 1.7

General changes:
 - added a smooth pistol reload animation from Nuclear Showdown (all, where applicable)
 - added new waterfall textures from Shadow Warrior (adjusted the color to match the water in Duke; some mods do not have the texture on floors due to how animated the floor is in some maps)
 - added animated organic walls and floors from Alien Armageddon (by Trooper Dan, sebabdukeboss20, William Gee and the Ostrum brothers)
 - added an additional death animation for Lizard Troopers after being killed by an explosion; 50% chance of occurring (taken from Brutal Duke)
 - added a 'turn off' sound to the NV Goggles
 - adjusted the 3D classic city skybox to cover user levels which use it differently than normal
 - adjusted Chaingun and Pistol casings
 - reduced chance of headshot death animation from approx. 37% to 25% (it happened too often for my tastes)
 - fixed a few missing sounds
 - fixed some minor code errors and made minor tweaks
 
Addon specific changes:
 - 25th Century Duke: renamed the Freezethrower to Freeze Rifle
 - 25th Century Duke: changed the Freeze Rifle pickup sprite to the Plasma Cannon from LameDuke (since the FR uses the PC sprite for the HUD) 
 - 25th Century Duke: removed the bar code from Duke's hand in the Freeze Rifle HUD sprite 
 - 25th Century Duke: recolored the Freeze Rifle ammo sprite to match the original Plasma Cannon ammo sprite
 - 25th Century Duke: used the 3D classic grey clouds skybox from Duke it Out in D.C. for E1L5: The Big One
 - BDP: The Gate: added the squish sound to deaths by Disc Thrower
 - BDP: The Gate: fixed pink discoloration on Disc Thrower pickup sprite
 - BDP: The Gate: changed the Discs in the Disc Thrower
 - BDP: The Gate: used the 3D classic blue skybox from Caribbean: Life's a Beach for E1L5: Antarctica and E1L6: Subarctica
 - BDP: The Gate: created a recolored version of the 3D classic blue skybox from Caribbean: Life's a Beach for E2L5: Welcome Mat
 - BDP: The Gate: created a recolored version of the 3D classic grey clouds skybox from E4: The Birth for E3L3: Ancients: Halls of Man 
 - BDP: The Gate: fixed the skybox in E3L1: Hospitality
 - Caribbean: Life's a Beach: created headshot death animations for Lizard Troopers and Commanders
 - Caribbean: Life's a Beach: added jibs to Dragons (Pig Cops on the inflatable toys) being killed by explosives
 - Caribbean: Life's a Beach: increased the picking up volume on multiple inventory items and ammo boxes
 - Caribbean: Life's a Beach: fixed the Triple Poison Shooter (Chaingun) sprite
 - Caribbean: Life's a Beach: fixed and cleaned up the Pistol idle state and reload animation sprites (missing and redundant pixels, discolorations)
 - Caribbean: Life's a Beach: fixed multiple minor issues introduced in the previous version
 - Caribbean: Life's a Beach: fixed a map error in one location that killed the player on E3L4: The Wavemistress
 - Nuclear Winter: created a separate episode for the deathmatch map
 - Nuclear Winter: used the 3D classic grey clouds skybox from E4: The Birth for E2L3: Land of Forgotten Toys, E2L4: Santa's Corporate HQ, E2L5: The Backdoor, E2L6: Christmas Village and E2L7: Here Comes Santa Claws
 - Nuclear Winter: fixed up E2L6: Christmas Village a bit better
 - Nuclear Winter: fixed two broken (not working) Commanders at the beginning of E2L5: The Backdoor and set their difficulty level to Come Get Some
 - Murder: The EDF Conspiracy: created widescreen versions of the Assault Rifle (Pistol), RPG and Radiation Cannon (Freezethrower)
 - Murder: The EDF Conspiracy: moved the RPG and Radiation Cannon (Freezethrower) to the left so that they match the projectiles fired
 - Murder: The EDF Conspiracy: moved the reloading hand during the Assault Rifle (Pistol) animation to better match it with the weapon
 - Murder: The EDF Conspiracy: used the 3D classic sunset skybox from E4: The Birth for E3L4: Run!, E3L5: Comm Station, E3L7: Cliffs and E3L8: Robotics Facility
 - Murder: The EDF Conspiracy: fixed landing sounds not playing
 - Pray Your Prayers: integrated the addon map Repent by James Stanfield into the mod as a separate episode (Repent.txt is present in the readme folder)
 - Pray Your Prayers: created a widescreen version of the idle state and shooting animation of the Pistol, Piece of Modern Technology (Devastator) and Amputated Shambler's Hand (Freezethrower)
 - Pray Your Prayers: moved the main episode to replace Episode 3 in order to have end of level screen without the Earth in the background 
 - Pray Your Prayers: moved Alien Plasma Generator (RPG) to the left so that it matches the projectile fired
 - Pray Your Prayers: moved Amputated Shambler's Hand (Freezethrower) to the left and upwards so that it matches the projectile fired and so that it's more visible
 - Pray Your Prayers: moved the Atomic Health at the end of the level so that it can be picked up in E3L2: Duke, the Infiltrator
 - Pray Your Prayers: dropped Pistol magazine now has the red marking thing on it
 - Pray Your Prayers: disabled the end of episode cinematics since they do not match the last level boss
 - Pray Your Prayers: fixed the skybox in E3L4: EDF Research Lab and E3L6: Snowhite Missile Facility
 - Pray Your Prayers: fixed one Pig Cop spawning incorrectly in E3L11: Desperado
 - Pray Your Prayers: fixed a misaligned truck texture in E4L1: Repent
 - Pray Your Prayers: fixed random crashes e.g. in E3L10: Face-Off
 - Secrets of the Acropolis: used the 3D classic sunset skybox from E4: The Birth for E1L1: The Village - Ancient Greece and E1L3: The Erechtheion
 - Secrets of the Acropolis: used the 3D classic blue skybox with trees from Duke it Out in D.C. for E1L2: The Propylea and E1L4: The Parthenon (adjusted the brightness to match the original skybox)
 - Secrets of the Acropolis: created new, additional brighter versions of the new water and waterfall animations
 - Secrets of the Acropolis: fixed pink discolorations on sprite 3784
 - Secrets of the Acropolis: removed redundant Shrinker/Expander ammo counter, since the addon was built for 1.3d and was never designed to have an Expander
 
 
Version 1.8

Major change!
Changed how the entire system of files works: there is a 1_CosmDuke.zip file which is the base Cosmetic Duke mod. All of the other mods become compatible by putting 1_CosmDuke.zip into the Autoload folder along with an appropriate 2_xxx_patch.zip file. With this method the files are much smaller and it's easier for me change/update stuff within them. eDuke32 will spill out warnings about duplicates when launching, but this will not affect the game.

Ammo counters:
Removed all of the additional ammo counters (Shrinker/Expander etc.). I recreated the Status Bar Weapons section via code and replaced the max Shrinker/Expander ammo count with the current Expander ammo count. This also includes Freezethrower/Incinerator ammo for World Tour. Furthermore, I broadened the Status Bar Weapons section in the addons to make the increased ammo counts fit inside.
In addition, the pistol mag counter is now smaller and integrated (kind of) into the Status Bar. The old mag window is still present in the minimal HUD option.

Sound changes:
 - added additional headshot sounds
 - changed Boots' pickup sound
 - changed Shotgun ammo pickup sound (all versions)
 - changed RPG firing sound
 - replaced bonus.voc with remix by Brandon Blume
 - replaced the skidcr1.voc (car crash) sound with the original HQ version found on Stockmusic.com
 - replaced the dogwhine.voc sound with the original HQ version found on Stockmusic.com 
 - replaced the enlarge.voc sound with an HQ version
 - whistle.ogg now has the Duke Talk parameter set, i.e. it will not overlap with other Duke Talk (this change is primarily for mods and user maps)
 - barmusic.wav now loops correctly
 - 2bwild.wav now loops correctly
 - fixed footstep sounds not working correctly on flat sprites
 - lowered the volume of some footstep sounds
 
Other changes:
 - added another, slightly different, Octabrain death animation
 - added animated computer screens from Alien Armageddon
 - added HQ versions of inventory items to the inventory selection menu
 - replaced the HD Status Bar with the Total Meltdown TC HD Status Bar by Fox (looks cooler)
 - glowing red Breath Meter looks better
 - Assault Tropper's headshot animation is more bloody now
 - added a message after picking up Shotguns dropped by Pig Cops
 - fixed the additional death animations triggering on flying Assault Troopers
 - fixed the floating destroyed hydro plant sprite (original game bug)
 - fixed Night Vision Goggles not working correctly once after using them for the first time (UI fix)
 - removed the new waterfall animation from all versions, since it looked really bad on many maps when placed horizontally, and vertically it did not match well with the regular water animations
 - removed the smoke from casings

Addon specific changes:
 - BDP: The Gate: used the 3D classic blue skybox from Caribbean: Life's a Beach for E2L2: Himalayan Hell
 - BDP: The Gate: created the skybox for E4L6: Overlords using the 3D classic sunset skybox as base
 - Caribbean: Life's a Beach: added fixed frames for Beach Chair Babe by Phredreeke
 - Caribbean: Life's a Beach: added new Protozoid Slimer and Battlelord sprites by Fantinaikos (did not add Enforcers, since they are replaced by Inflatable Dragons in Caribbean)
 - Caribbean: Life's a Beach: changed Water Shotgun firing sound
 - Caribbean: Life's a Beach: reduced the Expander's max ammo to 0, since you cannot find Expander ammo within the campaign and if you spawn it, you cannot pick it up; furthermore, the Expander itself deals no damage if you use cheats to get ammo for it
 - Caribbean: Life's a Beach: removed most of the HQ Duke Talk since it clashes with the remaining LQ Duke Talk files
 - Murder: The EDF Conspiracy: created an HQ version of the title, loading and end of level screens
 - Nuclear Winter: added new Duke, Protozoid Slimer and Octabrain sprites by Fantinaikos (did not add the Battlelord, since Battlelords in Nuclear Winter do not work i.e. they do not have the code)
 - Nuclear Winter: added Assault Trooper frame fix by F!re-Fly
 - Nuclear Winter: fixed up and improved a bit all of the sprites of the Frosted Battle Mobile (Pig Cop Tank)
 - Nuclear Winter: fixed falling Duke animation overlapping with the TV stripper (original expansion bug); had to move the TV stripper animations to do so, and thus had to fix E2L1 separately
 - Nuclear Winter: fixed the Pig Cop and Sobbot (Santa Claws) coding so you can play user maps with the expansion, however the enemy count in level stats in the main episode will become skewed (you will start with enemies already killed and the overall number of enemies on the level will be increased)
 - Pray Your Prayers: changed the Amputated Shambler's Hand ammo pickup sound
 - Secrets of the Acropolis: fixed crash on boot
 - World Tour: removed the Incinerator replacement code as the Incinerator works now
 - World Tour: Fireflies and the Cycloid Incinerator shoot the Incinerator once again
 - World Tour: added an Incinerator ammo pickup sound
 - World Tour: added fixed Incinerator pickup sprite by fgsfds
 
 
Version 1.9

IMPORTANT! ALL ADDONS (BDP, PYP, SOTA, EDF, 25TH) NOW WORK ONLY WITH THE NEWEST VERSION OF NIGHTFRIGHT'S EDUKE ADDON COMPILATION 4.0!

 - Integrated HQ sounds by Dzierzan (base game and all addons). All HQ replacements were... replaced by Dzierzan's work.
 - Integrated NightFright's widescreen menus (base game and all addons). The exception is the loading screen as E4M3: Shop-n-Bag, as well as many user maps, use it as a sprite and extending it ruins its appearance.
 - Integrated upscaled 3DR logo from Enhanced Resource Pack by Phredreeke and friends
 - All title screens are now in 16:9 aspect ratio with the exception of BDP The Gate. Thanks to Phredreeke for help!
 - Added another DNF Duke line when gibbing enemies (all versions except Caribbean, since in Caribbean all Duke lines are vacation related):
   "Rainin' blood, baby."
 - Added another DNF Duke line when headshotting enemies:
   "Time to redecorate... in Brain Matter Grey."
 - Removed some redundant messages I added in the previous versions
 - Replaced Grabbag.voc in the Episode 3 ending with the HQ version of the original
 - Reduced amount of debris from RPG explosions 
 - Mini Battlelords/Battlelord Sentries no longer drop Large Medkits when killed while frozen
 - Chance of dropping a Small Medkit by all regular enemies (except Assault Troopers/Captains, Slimers, Eggs, Babes, and Elves) when killed while frozen was reduced to 50% (was 100%)
 - QoL change: Turrets now emit a sound (LASERTRIP_ARMING) when they acquire a target and re-acquire after being damaged
 - QoL change: picking up Access Cards now also mentions their color (idea taken from Duke 3D Fixes mod)
 - General file structure and code improvements

Addon specific:
 - Caribbean: Life's a Beach: replaced title screen with one provided by Besli, as it is closer to the original with the Jessica Alba look-alike
 - Nuclear Winter: changed "secret found" sound
 - World Tour: added a World Tour title screen from WT promotional materials/wallpapers
 - World Tour: replaced censored red cross sprites and textures with original ones
 - World Tour: added Incinerator sprite fix by Fox
 - World Tour: changed Incinerator ammo pickup sound
 
Fixes:
 - Added fixed Skycar from World Tour
 - Fixed all of duplicate sound warnings being spammed in eduke32.log
 - Fixed "getflorzofslope: invalid sector -1" error spam in eduke32.log thanks to Danukem!
 - Fixed additional death animations triggering on flying Assault Troopers... for real this time
 - Caribbean: Life's a Beach: fixed some environmental sounds not playing 
 - Duke It Out In DC: fixed skyboxes in level 1 and level 10 
 - Nuclear Winter: fixed shotgun shells not ejecting when Groan's fire
 - Secrets of the Acropolis: fixed footsteps on water and organic material
 - World Tour: implemented Cycloid Incinerator AI fix by Ninety-Six (no double health) 