Last time updated and minor bugs fixed 10/05/08

LEVEL IS DESIGNED FOR DUKE PLUS 1.86 OR HIGHER

IMPORTANT: the level is designed for being played using poymost rendering, no matter if its openGL or software, but dont try to play this level using 8bit rendering. I highly recoment you setting the texture filter to nearest or near_nn_near, for best performance and screen quality (trilineal texture filter introduce visual bugs on spritework).

--- DO NOT PLAY THIS LEVEL USING 8BIT RENDERING ---

The level is made for being played using the original duke art, but its optimized for the HRP as well. By the way if you want to play it using HRP be sure that you have the latest update.

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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : Blown Fuses v1.32  Alternative boss end (Project Name: Fucking Gnome)
Filename              : blnfusesV130.map
Author                : Luciano Gallo - a.k.a Gambini
E-mail                : Gallo.luciano1@gmail.com
Web Page              : gambinidesign.blogspot.com (under construction)

Misc. Author Info     : Along the years since i have a computer, i made several levels for Duke Nukem 3d between other games. Basicly i gave a try to every level editor that i found, nevertheless, Duke nukem was the only game for the one that i released maps to the public. One time i broke my off-line life and released my Duke nukem maps and seeing how the community praised them, i took the desition to create a new one, the last one by me (at least for Duke). My experience on mapping for games also includes the other Build games, Doom 2, Unreal, Rise of the triad, Sauerbraten, Half Life, and at the moment of updating this file Half life 2 Ep2.
Other Levels          : RushBack v2.01
                                  Duke Nukem ex Mortum
                                  Hydrofusion Substation,
                                  Men in Black
                                  News
                                  some Duke Plus example maps
                                  Luciano Land
	                and a bunch of unreleased crap.

Description           : Its the history of a guy that discover a giant conspiration against his wants to do maps for a game, he will be clogged by his wife, his kids, his friends, is job, the                                  same program that he uses to do the level, etc, etc.
	              Yes, im kidding :P	
	               

Additional Credits To :

Ken Silverman: for releasing the source code that makes all this things possible.
Alejandro Glavic: for giving me the chance to put in the knowedge of the community my levels.
MSandt and Davox for betatesting.
The whole AMC forum
EDuke32 Developers (Xtermin, Hunter Byte).... but guys, fix that bug, for the god please!
All my people that had the patience of leaving me at the computer all the nights of about 4 months (yes, its my wife)
To my kids, Lucas and Pablo (he designed the oozfilter sockets on the hi-tech area, he is five years old)

And specially to Deeperthought: for tweaking Duke Plus to my map needs, all his online support, and all the encourage that he gave me the times that the level got screwed up and i had to do most of it again (yes, that happened twice).
                          
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* Play Information *

Episode and Level #    : Dukeplus episode, the first door after the hallway ;-)
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : I dont think so.
Difficulty Settings    : mmmh, not really.
Plutonium Pak Required : Of Course.
New Art                : yes*
New Music              : No
New Sound Effects      : Yes*
New .CON Files         : Yes*
Demos Replaced         : No

* the new art, sound and codes are ones that DukePlus includes, the level is just a map file by itself.

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* Construction *

Base                   : All by my own, but not all is new, i used chunks of old levels that i never released, and.... i think that i can do a complete new level with all the deleted scenes.
Level Editor(s) Used   : Mapster32, about 10 different development snapshots.
Art Editor(s) Used     : no
Construction Time      :  4 months, but my only available time is that one between i back from job and i fall asleep.
Known Bugs/Problems    :  i really dont want to talk about it, if you find a bug, contact me and i will try to fix it for a new version.

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*Important Information*

Installation           : Download DukePlus 1.86 or higher and extract it on your Duke Nukem folder, execute Dukeplus.bat and select the Dukeplus episode.

Important Notes        : This level is designed for be played on polymost rendering, and not for 8bit rendering. i dont recommend you using the HRP, it looks better with the old textures.
		 All the new effects that you can see here, have been made using DukePlus, you can do the same effects reading the DukePlus Map effects:

		killer Sectors - Pickable objects - Working Fuses for activating things - Delay Spawners - Constant Spawners - Special Respawners -  Flat Trees - Transparent                                     Water with bobbing - Dynamic lights - Ally Bots with waypoints and scripted secuences (they can activate things) - special Touchplates.
		Also you can use the special monsters behavours, for example the little new beasts, the turret drones and the killer sharks.
		New weapons used: Mossman Shotgun, MP5, Gravity Gun and Mind Blaster.

		
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COPYRIGHT: DO NOT MODIFY THIS LEVEL, DO NOT EXTRACT CHUNKS FROM IT, AND DUDE! DO NOT COPY MY IDEAS!
YOU CAN DISTRIBUTE THIS LEVEL IN ITS ORIGINAL ZIP ONLY OR IN THE DUKEPLUS ZIP, BUT EVER WITH THIS TEXT FILE IN INTACT CONDITIONS.
