--scroll down for changelog--

DUKEFORCES 1.0
Released May 4th 2016

Duke Forces is a total conversion of Duke Nukem 3D which runs on the EDuke32 platform. This readme file contains some simple instructions for getting the game started. Credits and other information about the game can be seen within the game.

Run EDuke32.exe to start game
You must have a copy of Duke Nukem 3D installed on your computer.

The included Eduke32.exe is for 64-bit Windows systems. If you need a 32-bit executable, you can find it here: 
http://dukeworld.duke4.net/eduke32/synthesis/

Troubleshooting:

If you own Duke Nukem 3D but you get an error message that "DUKE3D.GRP" cannot be found, or something similar, then you need to find the file "DUKE3D.GRP" and place a copy of it within the DukeForces folder where Eduke32.exe resides.

If you try to play Duke Forces in an 8-bit graphics mode, then you will get a pop-up screen in-game explaining that Duke Forces requires a 32-bit graphics mode to work. This is true. Select a 32-bit graphics mode (the Polymer renderer is recommended). If you cannot select a 32-bit graphics mode, then your graphics driver may not be compatible with Eduke32. In that case, there is nothing I can do to help you.

Questions or comments? Go to Mod DB and find the page for Duke Forces and post there. You can also find me at duke4.net forums, where I go by the name "Trooper Dan". Obviously, any information contained in this readme could be invalidated by future events.

Dan "DeeperThought" Gaskill
May 3, 2016

CHANGELOG
1.1 (May 18, 2016)
-added phase 1 darktrooper to replace protector drone!
-added bryar pistol as starting weapon. DL-44 still in the game but must be found. Bryar has charged shots, DL-44 does more normal damage, has scope and uses 2X ammo
-new hud display when switching weapons
-fixed various weapon switching related bugs
-improved enemy pathfinding (longer effective ranges on higher difficulties)
-walking enemies will now try to avoid falling in water and purple lava
-new classic 8-bit skin for Droideka (thanks Gambini!)
-reduced and rebalanced enemy hit point amounts
-attempt to minimize eduke32 glowmap corruption bug by eliminating glow maps and using classic fullbright pixels where feasible
-shots from grell cannot shrink the player, they only cause damage
-fixed bug where probe would appear small before it activates
-fixed a bug where weapons would not holster when pissing after player gained force power
-player's grenades start slightly faster but lose speed as they travel
-imperial probe droid now has full animation with moving arms
-added idle animation to lightsaber
-increased max pistol charges to 300, reduced assault cannon max ammo to 50, reduced max thermal detonators to 20

Duke Forces 1.01 code update (May 8, 2016)
-shrunk time increased by 2 seconds. This is so that the player won't be squished in areas where he is required to shrink and fit through a small space (e.g. E1L4) due to decreased running speed as compared with the vanilla game
-NEWBEASTJUMP is now converted to Duke Forces enemies; before this, the uncoded tile would be a statue (e.g. E4L3)
-Turrets now become non-blocking when destroyed
-Fixed a bug where the Sith could be crushed by trains and then not spawn an emblem piece; also fixed droideka getting crushed and leaving shield behind
-Reduced flash torpedo damage slightly