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THIS MOD IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : Fallout Freeze
Author                : Artem Brullov
E-mail                : -
Web Page              : https://brullov-studios.itch.io/

Description           : Duke Nukem 3D: Fallout Freeze — is a mod that includes one user map for Duke Nukem 3D Atomic Edition with custom art and code. 
                        It’s a Christmas themed mod whose main task is to bring a holiday atmosphere, but keep the vanilla style.

                        The level takes place in a captured by the aliens shopping mall “Queen's Mall”. Although the first part of the map is linear, the second part is designed for fully free exploration.

Additional Credits To : 

Oasiz - SE elevator scripting 
RichardStorm - CON scripting
Cage - new custom artwork
Gambini - DNF 13 custom artwork
                          
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* Play Information *

Episode and Level #    : E1L1
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : Yes
Plutonium Pak Required : Yes
New Art                : Yes
New Music              : Level OST — The Blake Robinson Synthetic Orchestra
                         Ending OST — Duke Nukem: Zero Hour Soundtrack - Grabbag
New Sound Effects      : Yes
New .CON Files         : Yes
Demos Replaced         : No

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* Construction *

Base                   : New level from scratch. I've started working on the level on the 1st of November. Originally I planned to make 3 levels in vanilla style, but later I decided to focus on one
                         single level. It took me around 2 months to finish it, spent around 3-5 hours every day
Level Editor(s) Used   : Mapster32
Art Editor(s) Used     : Dukeres
Construction Time      : 2 months
Known Bugs/Problems    : Sprites forces Duke to step on them

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*Important Information*

Installation           : Unzip files into new folder. Copypaste DUKE.GRP into the folder. Run FalloutFreeze.bat

Important Notes        : I want to thank the people who helped me, without them this mod would not be complete. Oasiz scripted elevators and playtested the level, gave a lot of important feedback.
                         RichardStorm coded numpad, slot machines, ending screen, step sounds and snow. Cage created beautiful custom art

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