v1.1
- player health is set to 30%
- weapons hold realistic amounts of ammo
- some inventory items last longer
- fixed all jibs and scraps
- made toilet water translucent
- babes are now able to be freed
- beach babes randomly drop ammo
- Life's a Beach episode is added
- box of donuts can be picked up for +20 health
- fire now causes damage to all characters

v1.2
- fixed scrap number 5 (fixedjibs.con)
- added beta tag to "lifes a beach" episode (user.con)
// - started physics programing on lab ammo (items.con)
- added blood pools (like in old verison)(could use some work)(fixedjibs.con)
- add shells to enemies (tiles009.art)(fixedjibs.con)(game.con)(pigcop.con)
- made explosions translucent (game.con)
- made explosions spawn fire if within 64 units of the floor (game.con)
// make FEM8 spawn 1/4 of time in place of FEM5 (game.con)
// add use of FORCESPHERE (used as bonus for liztroop captian when teleporting
(does nothing when spawned by actor but follow actor)(game.con)
// make water drIp splash
// add trash?
- fixed troop jibs palette (fixedjibs.con)

v1.3 // will be full verison release
- made enemies run out of ammo (only with bullet based weapons)
- made blood pools for ceilings
- create and program pigcop jibs?
- made fire function at any distance
- made ice shards pal 1 and 50% transparent
- made 3rd person death (like brutal doom)
- made player respawn at begining of level (in realtime)
- make old duke blood redder

---lab---
- keep original enemies
// - program lab items
- patch ambient sounds
// - patch hud with lab textures

- added dukeDC maps and art

v1.4
- ???????