====ABOUT=====

This mod replaces original sounds with high quality ones based on actual sources. If a specifc source was not found, then a sound was upscaled.

====HOW TO USE=====

Eduke32:
	1. Extract the content of the zip in Eduke32 folder.
	2. Make sure 'Enable "autoload" folder' checkbox is enabled in Eduke32's launcher.
	3. Launch the game.

RedNukem (build r13106 or above):
	1. Extract the content of the zip in RedNukem folder.
	2. Make sure 'Enable "autoload" folder' checkbox is enabled in RedNukem's launcher.
	3. Launch the game.
	
Raze:
	Drag and drop file DukeNukemHQSounds.zip onto Raze.exe and select Duke Nukem 3D as game.

	Alternatively you may set either an absolute or relative path in raze_portable.ini to DukeNukemHQSounds.zip located e.g. in "autoload" folder, like this:

	===Absolute path===

	[Duke.Autoload]
	Path=C:\Games\Raze\autoload\DukeNukemHQSounds.zip 
	
	==Relative path==

	[Duke.Autoload]
	Path=autoload\DukeNukemHQSounds.zip 

	Go to Sound Options -> Advanced Options -> Turn on "Ignore file type for sound lookup". Restart Raze after changing that.

====CREDITS=====

Project lead:
Dzierzan

Sound hunters:
Dzierzan, Futuretime23, perkristian, DeevDaRabbit

Sound recreation:
Dzierzan, Triaxis, DeevDaRabbit

Sound upscaling:
Dzierzan, DeevDaRabbit

2BWILD, MUZAK028, BONUS recreation by:
meowsandstuff